How to Get to Floor 55

How to Get to Floor 55

I’ve written a few posts on Dragon Spirit and how to get to floor 55 in the labyrinth.  I recommend reading Dragon Spirit Resources to get a good idea of the basics in regards to VIP and how everything ties together.  Then use the below research, gear, runestones, and talents to get yourself to floor 55 and collect the resource bounty!

Dragon Spirit Talents

The talents you use for grinding coins are not the same talents you use for getting past floor 55.  At least not with the minimum requirements outlined in this post.  For farming coins I recommend a 10/19/10 setup.  Where the 10 unlock satchel capacity in each skill tree.

You need to have at least a level 35 dragon spirit in order to equip the orange gear.  Any less and you cannot equip the gear, nor will you have enough talent points to get to the talents required to boost your chances at unlocking floor 55. 

Notice how I used Knight and that we skipped over the non-essential, non-fight related skills. Simply go across the top until you get to Knight Parry Damage II, then put 5 points in Berserker health, 5 points in Mage health and the last 3 in Health Potion I under Knight tree. Because sometimes you need that extra health boost.

Dragon Spirit Talents to Unlock Floor 55
Dragon Spirit Talents to Unlock Floor 55
Dragon Spirit Talents to Unlock Floor 55
Dragon Spirit Talents to Unlock Floor 55

Dragon Spirit Research

Research should be a non-issue.  The bare minimum is below.  The more you do the better you’ll do.  You should be able to research all of this in one sitting.  The speed consumption is minimal. Plus most people are doing this on farms which should have excess of everything.  

Dragon Spirit Research for Floor 55
Dragon Spirit Research for Floor 55

Dragon Spirit Gear

This is the easy part.  Really.  You just need the orange knight gear.  That’s it.  No enhancements.  If you followed my other guide then you already know the mats required to forge this set.  

NOTE: You should use the MAGE chest over the Knight.  Because the mana recovery allows you to heal every fight without ever running out.

Orange Heroic Knight Set for Floor 55 in Labyrinth
Orange Heroic Knight Set

Dragon Spirit Runestones

Use these runestones.  Put them where they fit in the gear.  Done.  Easy.  

Special Thanks

I have Dewmaus to thank for this.  He has leveled many accounts to unlock floor 55 and through trial and error managed to minimize the requirements to pass that final floor.   

KVK Update 4.7.1

KVK Update 4.7.1

We moved our hive. It was time. We have been in our spot over a year now. First as BAR then as KVK.

We wanted to be on the forest edge. Dew the Builder went to work and planned it all out.

This is us maybe an hour after we decided on fort position. Perhaps the easiest move to date.

In other news. Excalibur Invasion aka KVK is changing! I will post videos on the new content soon but before the event starts I want to review the update and what it means.

KVK Rewards

The Royal Packages have a new addition.

King Talents

The first five are the same old stuff. The last seven are new. They aren’t cheap so save them when kingdom buffs or gold event occurs. Coordinate with the kindom for maximum effect.

Individual Rewards

Yes! Just for holding a tower or Avalon you get points just as you would in Conquest.

You can also score points by killing. Finally something to help revitalize unity and growth. Keep on reading for the mechanical changes.

Leaderboards with More Rewards and 7 Day Accolades

Okay so these are global. Meaning its every kingdom. So don’t set your hopes high on the top rewards unless you’re a top player. But the rest aren’t so bad!

You didn’t get them before so quit bitching and just take all the free shit you can get with minimal gold investment. ♡

Only the last three give rewards.

Individual Kills – Defense and Invasion

Alliance Invasion Kills – so being in a top KVK alliance who invades can pay off.

Individual Invasion Kills – speaks for itself.

The Accolades for Top 3 in Individual Invasion Kills. Pretty bleh for the investment you’ll have to get them.

Changes in Mechanics

After the images I outline just the changes to this event and explain their impact.

The time for the Excalibur Invasion will be adjusted for each round.

No idea. Honestly. Not sure if this means each round is shorter or longer than the previous. If I had to guess performance in previous rounds in regards to your Avalon affect the next round. Will defending mean your Avalon is open longer or shorter the following round?

Invading Lords cannot be attacked outside the Black Forest, but they can still be scouted or affected by spells.

This one is obvious. This means you can take people along unbubbled in an Invasion to help stack buildings. You can turn off scout notifications and spells who cares.

This also means you are open to invasion if a Kingdom has more active and unified players. And they could win on troop power and sheer will (and gold) over a single castle with beefy stats.

The longer one of Avalon’s Towers is occupied by a rival Alliance, the more often it will attack the central Isle of Avalon.

I don’t have specifics on how the timing changes but I’ll test this and report back on that as they are known. This means that towers will fire faster the longer they are occupied by enemies.

When the same Alliance is occupying two or more buildings in a Kingdom’s Avalon during an Invasion, the Alliance troops garrisoned there will gain benefits according to the number of buildings occupied and length of occupation.

This applies nerfed conquest-like buffs to garrisoned troops the longer they stay in place. Adding a third, fourth, and fifth building increases these buffs. So if you have a large team and five strong players you can mega everything and hope for the best.

When no invaders have occupied Avalon in a Kingdom and that Kingdom’s King is occupying Avalon in another Kingdom, Avalon will be protected by special Invasion Protection.

We all know there is no king until the throne is won, but here there is a reference to the king specifically. One would presume the last king on the list must hold another Avalon before theirs is taken to activate this protection.

When a Lord defeats Invaders to retake Avalon for his or her own Kingdom, Invasion Protection will be opened over Avalon.

So. No longer must you sit there waiting for reinforcements to arrive praying you aren’t speed hit. This is advantageous to defenders. Not so much for invaders.

Lords occupying a building in Avalon can apply speedups to other Alliance members sending marches to tha building.

Finally. This acts just like speeding troops to a rally.

If a Peace Shield opens over a Kingdom, it will end the Invasion Protection cast over Avalon and its buildings.

This point has several viewpoints. Originally it was thought that this applied to bubbles that were activated on strongholds however the way it is worded makes it appear that this is in regards to Avalon.

Meaning if you invade another Kingdom and get a special shield on your Avalon then once the invasion is over and you win that throne the bubble on your Avalon will fall.

When Avalon or one of its Towers has Invasion Protection, only Lords from that Kingdom can attack or occupy it. Lords from other Kingdoms cannot occupy it.

This means if you are retaking Avalon from an invasion army that you killed in your throne or successfully conquered another throne The invasion protection bubble does not prevent anyone from your Kingdom from garrisoning that building.

Cool Addition – Scout Spam Be Gone

What it All Means

Sorry you’re not gonna get any strategy from me and if you are interested in how all of this applies and what 207 is going to do with it go ahead and follow my YouTube.

A Sanctum Experiment

A Sanctum Experiment

As of Version 4.8 Sanctum Has Changed

You can no longer get gold packs and they were replaced with ambrosia coin packs.  sorry!

Sanctum was a great addition to the game and a real life changer for those of us who take hits on our castles either in KVK or KE.

When it was first released there were a few ways one could exploit the system. Such as, heal your personal hospitals and almost instant heal troops in sanctum. Very powerful when you remember that the KVK buff applies to dead troops and sanctum are dead troops.

This was fixed and healing sanctum troops is excessively expensive to gold out of (good thing) however it is also free but can take a few weeks depending on how much power is contained within it and your stronghold level.

Sanctum Boosts

  • You can save a max of 90% of your dead troops, after your hospitals (including alliance) is filled with wounded.
    • Base is 70%
    • VIP 10 adds 10%
    • Subscription adds 10%
  • Sanctum Capacity is based upon your personal hospital capacity. The more you can heal the more you can save.
    • Subscription adds 100%
    • VIP 10 adds 100%
  • Stronghold level, more accurately the tier of troops your stronghold unlocks, determines your base Ambrosia collection speed. Below are the levels I know based on my accounts and friends.
    • 40 – 27,450
    • 38 – 18,301
    • 35 – 18,301
    • 32 – 12,200
    • 30 – 12,200
    • 26 – 8,150
    • 18 – 2,451
    • 16 – 2,451
    • 15 – 1,651
    • 13 – 1,651
    • 9 – 850
    • 6 – 650
    • 1 – 501

Based on those numbers I calculated the below.

  • SH1 = 501
  • SH4 = 650
  • SH7 = 850
  • SH10 = 1,651
  • SH16 = 2,451
  • SH19 = 3,650
  • SH22 = 5,450
  • SH26 = 8,150
  • SH30 = 12,200
  • SH35 = 18,301
  • SH40 = 27,450

The Experiment – How 207 Does “Research”

The Problem

Resurrection Packs were nerfed; however if you paid attention to the announcement it stated that the sanctum was involved. Previously it was based on power loss and where that loss went (hopital/sanctum) was irrelevant. Honestly I like the update – it balances it so that someone who -attacks, heals, attacks, heals – will never get the rez pack. However the person they hit will and for the cost of 10% of the troops sent to the sanctum.

First we paint the picture. Slak is a sh38 with t11. He lost 60m power in KVK. He wanted to rebuild this power as t12. Gold was the only way he could speed up the buildings required for t12 and 60m in troops. The Kingdom Quest build buff was upon us and we had to use the KVK buff before the next round. So we had less than two weeks to get him ready and we wanted to do it cheaply. Have you ever speed trained troops with gold? It’s fun! Less button mashing.

Hypothesis

We knew that the resurrection packs would not proc unless troops hit the sanctum. We also knew it had to be significant in power. So we estimated that we could sacrifice 1-2 marches of t11 to the sanctum – losing only 10% – and gain a resurrection pack.

Experiment

We had no idea if this would work or if we’d walk away disappointed – while I thought to record video I didn’t start the discord bot up until 4 minutes in. So you can see no modifications were done to the video and my math is accurate I’m posting the entire video.

In case you want to skip around – use the below. There are blank spots b/c I wasn’t using Mobizen but the Android Game Tools recorder which only records in game, not during log out/in and pack buying.

The first four minutes is Slak killing off his t1/t2. You missed good chatter (sorry) cause Purls is a slaker (pun intended). You can literally skip to 4:00 unless you’re interested in all the before stuff.

  • At 1:14 Slak’s t1/t2 dies
  • At 4:00 Discord Starts
  • At 4:52 Slak’s power before t11 slaughter is shown
  • At 5:22 Slak attacks a tent and gains the rez pack – so yes it works on attacking
  • At 5:32 Slak’s power after the slaughter is shown
  • At 6:44 Slak gets the resurrection pack
  • At 8:20 Purls decides to also do this (yup – had no intention of doing this lol)
    • Purls removes dragon skills and emblems and heros
  • At 10:04 Slak makes a promise (yes best king ever)
  • At 14:08 Purls sends out t1/t2 to fill hospitals
  • At 15:54 and 17:38 Dew kills my two t1/t2 tents
  • At 18:46 Purls sends out the first t10 march of 221k infantry
  • At 20:15 Purls first sacrificial march dies (Defending)
  • At 22:35 Purls sends a second march of 221k t10 infantry to die.
  • At 24:06 Purls second (and last) march dies (Defending)
  • At 24:46 there is the pack reveal
    • The black out is due to the recorder stopping once the Google Play prompt is loaded.
  • At 25:35 we discuss how you acquire ambrosia via blackout (NOTE THAT YOU DO GET AMBROSIA VIA ALLIANCE RESOURCE FARMING – AT LEAST YOU DO NOW)
  • At 29:40 Slak gives Purls a hard time.
  • The rest is chit-chat. Enjoy, or not.

Results

Slaktarn = $9.99 pack x 9 = 243,000 gold

515,990,475Starting Power
-2,623,356t1/t2 Hospital March (0.50% lost)
513,367,119New Power
-49,602,720t11 March for Rez Pack (9.66% lost)
463,764,399Final Power
-52,229,076Total Power Loss
10.12%Percent of Total Power Loss

Purls HQ = $9.99 x 8 = 216,000 gold

264,618,935Starting Power (213,435,873 troop)
2,388,248t1/t2 Hospital March (0.90% lost)
262,230,687New Power
-23,458,330t10 March for Rez Pack (8.94% lost)
238,780,357New Power
-23,458,330t10 March for Rez Pack (9.82% lost)
215,322,027Final Power
-49,304,908Total Power Loss
18.63%Percent of Total Power Loss

Conclusion (and more questions)

Based on the experiments we completed you must lose ~10% of your overall power to the sanctum in one attack in order to proc any resurrection packs. However more testing = more statistics to use. I lost more % wise than Slak; however he lost more power total. He did start at almost double my power.

Therefore one can deduce many scenarios from these two experiments. And possibly end up with more

  • The total power loss may have to do with the packs that appeared.
    • Slak lost more than I and gained one add’l pack.
    • If true this is likely in a window of time and not all at once.
  • The march that hits the sanctum must be significant. Close to 10% of your current power.
    • Because I lost far more % wise and triggered one less pack than Slak it holds true that it must be 10% per march. Mine was slightly short, so…
    • What if it is only 10% troop power not total? Well, as I was editing the video I noticed that I recorded this value – so we’re going to do the table again but with troop power instead of total for purls.
213,435,873Starting Troop Power
2,388,248t1/t2 Hospital March (1.11% lost)
211,047,625New Power
-23,458,330t10 March for Rez Pack (11.11% lost)
187,589,295New Power
-23,458,330t10 March for Rez Pack (12.5% lost)
164,130,965Final Power
-49,304,908Total Power Loss
23.10%Percent of Total Troop Power Loss

Which is a lot of power when you look at just troop power versus overall. I will never know Slak’s exact troop power because it wasn’t documented. So just hypothetical reasoning at this time.

How to Repeat

While we’re no closer to “accuracy” I believe this is repeatable. In fact I intend to do so a few more times but measure starting troop power in addition to total power. I’ll also send exact marches.

If you repeat it is at your own risk, I take no responsibility if you fail to proc a pack and lose excessive troops. Do not do this if you need the the troops, sanctum can take a few weeks to heal.

  • Fill your hospitals with your lowest tier troops.
  • Then review your total/troop power and multiply by 10%
  • Verify if you can send a march that has 10% or greater of your power.
    1. If not – shed a little power to the sanctum so that your second march IS 10%
  • Send your 10% power to a tent or tile. You can either attack or be attacked – both ways work.
  • Buy your resurrection pack(s). fingers crossed

Did this work for you? Please comment with details on data total/troop power etc with a detailed breakdown by loss as I did. Did you get packs? What $ and how many?

The more we experiment (on the down-low – don’t shout this too loud so it remains an option) the more accurate our data will be.

♡ share this blog post with your friends 🙂