How to Get Lord Experience

How to Get Lord Experience

There are a lot of ways to get lord experience in King of Avalon.  In fact it is one of the easiest things to level up.  You don’t need to max your lord to 65 to unlock the war skills you need.  58/59 is usually a good place to stop leveling the lord while you focus on other important stats.  

Free to Play

Kingdom Threat a.k.a. Golem

So this was nerfed a bit.  It used to be that the experience gained would scale with the damage.  So players who mastered the art of PVE formations early on benefited the most.  This was also when golem was so laggy you had to port and be very fast before the game froze and your buffs died.  

Currently you can gain a max of 890 x 500 lord experience per hit, or 445k experience.  Times ten hits you’re looking at a cap of 4.45 million experience.  This is advantageous because if you’re in a united kingdom those who have maxed their lord no longer push to rank high in golem.  So others can gain the perks.  At least that is how 207 works.  

Golem Rewards Rank 1 through 10
Golem Rewards Rank 1 through 10
Golem Rewards Rank 11 through 50
Golem Rewards Rank 11 through 50

Getting rank one means an additional 5 million lord experience, for a total of 9.45 million.  Getting one of the 21 to 50 ranks will still give you a total of 5.95 million experience.  Which is easy to do as long as you’re wearing war gear and have a formation.  No gold on buffs required unless you’re in a steroid driven kingdom.  Then just pray for migration.

Magic Spire

Really this one is negotiable.  It depends if you have other priorities where your Magic Crystals could be better spent.  Its over 370k crystals for 100k experience.  It is laughable to be honest.  Most people can only hit spire one a day and that is potentially your entire gain for a day if you farm below 8.  Don’t waste your time here, it just doesn’t have the roi other loot traders do.  

Magic Spire Lord Experience
Magic Spire Lord Experience

Merlin’s Trials

This is all perspective.  It all depends on what you are focusing your trial coins on.  I personally used them to level Morgause to 5.  The rest just sit pending a need.  I used to flip them for 3 hour speedups every day, but you never know when you may need something.  Always best to horde than to spend frivolously.  Especially if you’re free to play.  

Here you get 5000 lord experience for 74 coins.  Not a bad exchange.  If you kick that up to 74k trial coins – easy enough to get in a week or two – that is 1000 x 5k lord experience or 5 million total.  That is handy.  For this reason I’d label this as a decent option outside of golem.  

Trial Coins Lord Experience
Trial Coins Lord Experience

Alchemist’s Corner

Honestly, unless your dragon is 70 there isn’t much you can crucible to trade for lord experience.  In fact I’m throwing my lord experience through the crucible to convert to dragon experience.  At about 1/5 transfer.  Meaning I get 1k experience for my dragon for every 5k item I put in.  Unless you have one or the other maxed it is counter productive to use this particular loot trader.  But it is an option.  

Alchemist Corner Crucible Lord Experience
Alchemist Corner Crucible Lord Experience

Spirit Altar

Hold Ceremony

Thes are listed in order of coins spent.  As you can see the last 100k experience x 5 for 54,000 coins is the most effective ceremony to run.  It is worth saving up even if it delays the experience gain slightly.  

  • 100k lord experience for 13,500 coins or 7.4 experience per coin.  
  • 180k lord experience for 27,000 coins or for 6.6 experience per coin.
  • 500k lord experience for 54,000 coins or  9.3 experience per coin.  

Pay to Play

If you’re looking to level fast then packs are a viable option.  They can be expensive depending on the experience you require.  Honestly, if you’re looking to spend there are far better ways to beef up and get a better return on your money than buying these packs for lord experience.  The only reason to buy packs is if you’re an experienced player in a new kingdom looking to gain an edge.  If so you probably don’t need this guide.  

Lord Development Pack

0.99 Lord Development Pack
$0.99 Lord Development Pack

Growth Package

4.99 Growth Pack
4.99 Growth Pack
A Sanctum Experiment

A Sanctum Experiment

As of Version 4.8 Sanctum Has Changed

You can no longer get gold packs and they were replaced with ambrosia coin packs.  sorry!

Sanctum was a great addition to the game and a real life changer for those of us who take hits on our castles either in KVK or KE.

When it was first released there were a few ways one could exploit the system. Such as, heal your personal hospitals and almost instant heal troops in sanctum. Very powerful when you remember that the KVK buff applies to dead troops and sanctum are dead troops.

This was fixed and healing sanctum troops is excessively expensive to gold out of (good thing) however it is also free but can take a few weeks depending on how much power is contained within it and your stronghold level.

Sanctum Boosts

  • You can save a max of 90% of your dead troops, after your hospitals (including alliance) is filled with wounded.
    • Base is 70%
    • VIP 10 adds 10%
    • Subscription adds 10%
  • Sanctum Capacity is based upon your personal hospital capacity. The more you can heal the more you can save.
    • Subscription adds 100%
    • VIP 10 adds 100%
  • Stronghold level, more accurately the tier of troops your stronghold unlocks, determines your base Ambrosia collection speed. Below are the levels I know based on my accounts and friends.
    • 40 – 27,450
    • 38 – 18,301
    • 35 – 18,301
    • 32 – 12,200
    • 30 – 12,200
    • 26 – 8,150
    • 18 – 2,451
    • 16 – 2,451
    • 15 – 1,651
    • 13 – 1,651
    • 9 – 850
    • 6 – 650
    • 1 – 501

Based on those numbers I calculated the below.

  • SH1 = 501
  • SH4 = 650
  • SH7 = 850
  • SH10 = 1,651
  • SH16 = 2,451
  • SH19 = 3,650
  • SH22 = 5,450
  • SH26 = 8,150
  • SH30 = 12,200
  • SH35 = 18,301
  • SH40 = 27,450

The Experiment – How 207 Does “Research”

The Problem

Resurrection Packs were nerfed; however if you paid attention to the announcement it stated that the sanctum was involved. Previously it was based on power loss and where that loss went (hopital/sanctum) was irrelevant. Honestly I like the update – it balances it so that someone who -attacks, heals, attacks, heals – will never get the rez pack. However the person they hit will and for the cost of 10% of the troops sent to the sanctum.

First we paint the picture. Slak is a sh38 with t11. He lost 60m power in KVK. He wanted to rebuild this power as t12. Gold was the only way he could speed up the buildings required for t12 and 60m in troops. The Kingdom Quest build buff was upon us and we had to use the KVK buff before the next round. So we had less than two weeks to get him ready and we wanted to do it cheaply. Have you ever speed trained troops with gold? It’s fun! Less button mashing.

Hypothesis

We knew that the resurrection packs would not proc unless troops hit the sanctum. We also knew it had to be significant in power. So we estimated that we could sacrifice 1-2 marches of t11 to the sanctum – losing only 10% – and gain a resurrection pack.

Experiment

We had no idea if this would work or if we’d walk away disappointed – while I thought to record video I didn’t start the discord bot up until 4 minutes in. So you can see no modifications were done to the video and my math is accurate I’m posting the entire video.

In case you want to skip around – use the below. There are blank spots b/c I wasn’t using Mobizen but the Android Game Tools recorder which only records in game, not during log out/in and pack buying.

The first four minutes is Slak killing off his t1/t2. You missed good chatter (sorry) cause Purls is a slaker (pun intended). You can literally skip to 4:00 unless you’re interested in all the before stuff.

  • At 1:14 Slak’s t1/t2 dies
  • At 4:00 Discord Starts
  • At 4:52 Slak’s power before t11 slaughter is shown
  • At 5:22 Slak attacks a tent and gains the rez pack – so yes it works on attacking
  • At 5:32 Slak’s power after the slaughter is shown
  • At 6:44 Slak gets the resurrection pack
  • At 8:20 Purls decides to also do this (yup – had no intention of doing this lol)
    • Purls removes dragon skills and emblems and heros
  • At 10:04 Slak makes a promise (yes best king ever)
  • At 14:08 Purls sends out t1/t2 to fill hospitals
  • At 15:54 and 17:38 Dew kills my two t1/t2 tents
  • At 18:46 Purls sends out the first t10 march of 221k infantry
  • At 20:15 Purls first sacrificial march dies (Defending)
  • At 22:35 Purls sends a second march of 221k t10 infantry to die.
  • At 24:06 Purls second (and last) march dies (Defending)
  • At 24:46 there is the pack reveal
    • The black out is due to the recorder stopping once the Google Play prompt is loaded.
  • At 25:35 we discuss how you acquire ambrosia via blackout (NOTE THAT YOU DO GET AMBROSIA VIA ALLIANCE RESOURCE FARMING – AT LEAST YOU DO NOW)
  • At 29:40 Slak gives Purls a hard time.
  • The rest is chit-chat. Enjoy, or not.

Results

Slaktarn = $9.99 pack x 9 = 243,000 gold

515,990,475Starting Power
-2,623,356t1/t2 Hospital March (0.50% lost)
513,367,119New Power
-49,602,720t11 March for Rez Pack (9.66% lost)
463,764,399Final Power
-52,229,076Total Power Loss
10.12%Percent of Total Power Loss

Purls HQ = $9.99 x 8 = 216,000 gold

264,618,935Starting Power (213,435,873 troop)
2,388,248t1/t2 Hospital March (0.90% lost)
262,230,687New Power
-23,458,330t10 March for Rez Pack (8.94% lost)
238,780,357New Power
-23,458,330t10 March for Rez Pack (9.82% lost)
215,322,027Final Power
-49,304,908Total Power Loss
18.63%Percent of Total Power Loss

Conclusion (and more questions)

Based on the experiments we completed you must lose ~10% of your overall power to the sanctum in one attack in order to proc any resurrection packs. However more testing = more statistics to use. I lost more % wise than Slak; however he lost more power total. He did start at almost double my power.

Therefore one can deduce many scenarios from these two experiments. And possibly end up with more

  • The total power loss may have to do with the packs that appeared.
    • Slak lost more than I and gained one add’l pack.
    • If true this is likely in a window of time and not all at once.
  • The march that hits the sanctum must be significant. Close to 10% of your current power.
    • Because I lost far more % wise and triggered one less pack than Slak it holds true that it must be 10% per march. Mine was slightly short, so…
    • What if it is only 10% troop power not total? Well, as I was editing the video I noticed that I recorded this value – so we’re going to do the table again but with troop power instead of total for purls.
213,435,873Starting Troop Power
2,388,248t1/t2 Hospital March (1.11% lost)
211,047,625New Power
-23,458,330t10 March for Rez Pack (11.11% lost)
187,589,295New Power
-23,458,330t10 March for Rez Pack (12.5% lost)
164,130,965Final Power
-49,304,908Total Power Loss
23.10%Percent of Total Troop Power Loss

Which is a lot of power when you look at just troop power versus overall. I will never know Slak’s exact troop power because it wasn’t documented. So just hypothetical reasoning at this time.

How to Repeat

While we’re no closer to “accuracy” I believe this is repeatable. In fact I intend to do so a few more times but measure starting troop power in addition to total power. I’ll also send exact marches.

If you repeat it is at your own risk, I take no responsibility if you fail to proc a pack and lose excessive troops. Do not do this if you need the the troops, sanctum can take a few weeks to heal.

  • Fill your hospitals with your lowest tier troops.
  • Then review your total/troop power and multiply by 10%
  • Verify if you can send a march that has 10% or greater of your power.
    1. If not – shed a little power to the sanctum so that your second march IS 10%
  • Send your 10% power to a tent or tile. You can either attack or be attacked – both ways work.
  • Buy your resurrection pack(s). fingers crossed

Did this work for you? Please comment with details on data total/troop power etc with a detailed breakdown by loss as I did. Did you get packs? What $ and how many?

The more we experiment (on the down-low – don’t shout this too loud so it remains an option) the more accurate our data will be.

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