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4.7.1 KVK Update + Garrison Boosts

Okay. KVK is over. For 207 at least. We defended successfully and had a blast learning the new system. This is where friends and networking come in handy.

I’ll post my KVK video content on this later.

Garrison Boosts FYI

These are applied based on the stats of lords who garrison a building 20 minutes after that building is first occupied and held by the same alliance. Two buildings are required when invading to acquire this boost. Presumably only the throne is required while defending. However our throne was at 23 minutes 45 seconds and never had Level 1 benefits – we skipped straight to Level 2 when North tower had been occupied 20 mins and this increased one level each time another building hit the 20 minute occupation mark. Therefore without further testing (or confirmation from others) I cannot advise if defense requires two buildings like invasion.

So. How is that useful? Well now a weaker castle can mega to the stats of a stronger and then that stronger castle is free to boot people out of buildings. It offers flexibility in defense and invasion.

You can predict these stats before and plan accordingly. If you do that sort of thing for KVK.

  • Garrison boosts start at level one and ends at level five. One level per available building.
  • It doesn’t matter who activated it as long as the building(s) involved have been occupied by the same alliance for twenty minutes.
  • Everyone gets a unique buff based on the % boost provided by the garrison boost level.
  • A mega will apply the leader’s stats with boost to all.
  • There is a blue bar under each building that fills up as a new garrison boost is activated. It is filled up in fifths.
  • To gain the benefit on all five buildings you must occupy all five buildings.

If you can stack and mega five buildings at home you can theoretically stack all five and mega in another kingdom. With a bit of strategy and teamwork. And you want to do this before they gain garrison boosts if you intend to limit losses.

Garrison Boosts by Level

These numbers are accurate and backed by battle reports and images of each garrison boost level. The math is easy. You divide the boost added by the base stats to get a %. Just math. If you have a report at a known garrison level and base stats or the boosted amount you can do this math yourself to confirm.

Level 1 – 5% (assumed per known sequence below)

Level 2 – 7% (assumed per known sequence below)

Level 3 – 9% (fact; mathed it)

Level 4 – 11% (fact; mathed it)

Level 5 – 13% (fact; mathed it)

Invasion Rallies

♡ this group of ladies. They are amazing.

I have never tried to do a rally outside the forest when invading so I don’t know if this is new but it is worth noting. This means that no matter what a castle must be in the forest to mega or rally a building. So not everyone can hide on the forest edge.

I have also recieved confirmation that this does not apply to stronghold rallies and may only apply to buildings. Further testing is needed to verify if this is a bug when people cannot do a rally or if it is a bug when one can. I only thought to test for this during the event because I heard that others were having issues with rallies as well.

Tower Zapping Change in Frequency

So this has not changed as much as we thought. If anything it is highly favorable if you are the one who is being zapped. It starts at ten minutes and is never shorter than four minutes. It still only zaps 1% troop power per. I do not have the data on when it gains frequency but this is more than we knew before. I will test this further when we get zapped or can zap another.

Individual Garrison Points

These have a cap that is unique to stronghold level. No one in our kingdom, except our 40, made it past the third set of rewards.

Points are not collected (right now) until you pull from a building. I don’t know if this is intentional or a bug. We experienced many when conquest was released and hopefully this is just that. Otherwise you have to guess when that cap is reached (or experiment by pulling). It seems they accrue rather fast and we had people pulling so others could send for points in the second half of the event.

screenshot_20180817-184501_king-of-avalon1877563559370887262.jpg

Match Up Theory

So this has nothing to do with the new KVK. This is my theory on how match ups are done based on what I’ve seen for my matches as well as those of others. Doesn’t mean it is true but it is nice brain-candy to ponder.

There are three kingdoms in a match. Usually two of the kingdoms are equal – stats/troops/stronghold and they progress at a similar pace. There are variances but they are as close to equal as you can get. So what about that third one? I call this one the wildcard. Why? Because they are unpredictable and when matched with a more powerful kingdom they can usually hold their own or even invade successfully.

You will notice that some kingdoms will match with one another again and again. I believe this is due to the equal-ness of them. Then you have this one kingdom, 207 for example (and I know others), who are habitually the underdog yet progress up as though it is nothing. We invaded last KVK match – twice – over a kingdom that not only had better stats but more players with them. We won both times and made friends ❤ you 87!

Why? Because when you work together you can do amazing things. I think the match engine expects wildcards and labels them as such – doesn’t mean they will forever be one but while they are their matches are a bit more difficult than anticipated. This all started for us when we started conquering two kingdoms for three rounds in a row – most notably k64 and k394. We were equally matched with one and the other was the underdog – wildcard. After three rounds with them our matching changed drastically.

We had always though how well we did factored into the next match. So we kept trying to manipulate the system. Only taking one throne or taking none. It never seemed to work. We even took a holiday from KVK and told 218 they could have our kingdom uncontested – after a very bloody round – if they would only delay conquering so that the rebuild buff was also delayed. So that was two rounds no throne – then the anniversary conquest event and we bartered with k218 to defend our throne in exchange for helping them with towers in the final round as they went to invade the other kingdom.

We still got matched with beasts.

Let me show you our last couple of matches – those I’ve documented on my blog or YouTube.

kvk

  • Blue = Successful Invasion (light color means we played around with them)
  • Green = Allies
  • Orange = Failed Defense (on us from them)
  • White = Successful Defense (but white might have tossed us around a bit first)

I cannot recall the last time we were matched with someone weaker than us.

Either they are a solo beast without a care on power loss or a bunch people who could prevail but fail to unify. I think that is what makes us unique and a “wildcard”. We are unified with the backing of the entire kingdom. We had more castles than we could use this round – and we stacked everything to max. Perhaps this is why we ended up as #4 in alliance power globally.

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KVK Changes – 207 & Update 4.7.1

We moved our hive. It was time. We have been in our spot over a year now. First as BAR then as KVK.

We wanted to be on the forest edge. Dew the Builder went to work and planned it all out.

This is us maybe an hour after we decided on fort position. Perhaps the easiest move to date.

In other news. Excalibur Invasion aka KVK is changing! I will post videos on the new content soon but before the event starts I want to review the update and what it means.

KVK Rewards

The Royal Packages have a new addition.

King Talents

The first five are the same old stuff. The last seven are new. They aren’t cheap so save them when kingdom buffs or gold event occurs. Coordinate with the kindom for maximum effect.

Individual Rewards

Yes! Just for holding a tower or Avalon you get points just as you would in Conquest.

You can also score points by killing. Finally something to help revitalize unity and growth. Keep on reading for the mechanical changes.

Leaderboards with More Rewards and 7 Day Accolades

Okay so these are global. Meaning its every kingdom. So don’t set your hopes high on the top rewards unless you’re a top player. But the rest aren’t so bad!

You didn’t get them before so quit bitching and just take all the free shit you can get with minimal gold investment. ♡

Only the last three give rewards.

Individual Kills – Defense and Invasion

Alliance Invasion Kills – so being in a top KVK alliance who invades can pay off.

Individual Invasion Kills – speaks for itself.

The Accolades for Top 3 in Individual Invasion Kills. Pretty bleh for the investment you’ll have to get them.

Changes in Mechanics

After the images I outline just the changes to this event and explain their impact.

The time for the Excalibur Invasion will be adjusted for each round.

No idea. Honestly. Not sure if this means each round is shorter or longer than the previous. If I had to guess performance in previous rounds in regards to your Avalon affect the next round. Will defending mean your Avalon is open longer or shorter the following round?

Invading Lords cannot be attacked outside the Black Forest, but they can still be scouted or affected by spells.

This one is obvious. This means you can take people along unbubbled in an Invasion to help stack buildings. You can turn off scout notifications and spells who cares.

This also means you are open to invasion if a Kingdom has more active and unified players. And they could win on troop power and sheer will (and gold) over a single castle with beefy stats.

The longer one of Avalon’s Towers is occupied by a rival Alliance, the more often it will attack the central Isle of Avalon.

I don’t have specifics on how the timing changes but I’ll test this and report back on that as they are known. This means that towers will fire faster the longer they are occupied by enemies.

When the same Alliance is occupying two or more buildings in a Kingdom’s Avalon during an Invasion, the Alliance troops garrisoned there will gain benefits according to the number of buildings occupied and length of occupation.

This applies nerfed conquest-like buffs to garrisoned troops the longer they stay in place. Adding a third, fourth, and fifth building increases these buffs. So if you have a large team and five strong players you can mega everything and hope for the best.

When no invaders have occupied Avalon in a Kingdom and that Kingdom’s King is occupying Avalon in another Kingdom, Avalon will be protected by special Invasion Protection.

We all know there is no king until the throne is won, but here there is a reference to the king specifically. One would presume the last king on the list must hold another Avalon before theirs is taken to activate this protection.

When a Lord defeats Invaders to retake Avalon for his or her own Kingdom, Invasion Protection will be opened over Avalon.

So. No longer must you sit there waiting for reinforcements to arrive praying you aren’t speed hit. This is advantageous to defenders. Not so much for invaders.

Lords occupying a building in Avalon can apply speedups to other Alliance members sending marches to tha building.

Finally. This acts just like speeding troops to a rally.

If a Peace Shield opens over a Kingdom, it will end the Invasion Protection cast over Avalon and its buildings.

This point has several viewpoints. Originally it was thought that this applied to bubbles that were activated on strongholds however the way it is worded makes it appear that this is in regards to Avalon.

Meaning if you invade another Kingdom and get a special shield on your Avalon then once the invasion is over and you win that throne the bubble on your Avalon will fall.

When Avalon or one of its Towers has Invasion Protection, only Lords from that Kingdom can attack or occupy it. Lords from other Kingdoms cannot occupy it.

This means if you are retaking Avalon from an invasion army that you killed in your throne or successfully conquered another throne The invasion protection bubble does not prevent anyone from your Kingdom from garrisoning that building.

Cool Addition – Scout Spam Be Gone

What it All Means

Sorry you’re not gonna get any strategy from me and if you are interested in how all of this applies and what 207 is going to do with it go ahead and follow my YouTube.

Gamer

Building Your Team #Gamers

I get asked a lot about Kingdom 207. More so recently because you get to hear and see us play together as a team.

I did a seminar at work a few months ago. On The Five Dysfunctions of a Team by Patrick Lencioni. This may seem boring; however it isn’t every day that your company sends managers to an enrichment session for personal growth.

The entire session reminded me of our KVK team in 207.

So what are those elements? I’ll break it down for you with examples on how you can apply this to your team – whether you do KVK, Conquest, KE, or another team-oriented hobby in general.

Think of a kingdom as business. You have a CEO, the king. Imagine how much stress you’d undergo at work if the CEO changed every two weeks? Think of how that impacts a kingdom. The same.

Rally behind one leader. That leader doesn’t need to have the best stats in the kingdom but they should be up there. They need to be the glue that holds the team together. They should be wise enough to see the right solution even if it is not their own.

You should have one kingdom leader that deals with drama that affects the kingdom. It should not be the king. You also need someone who is organized. You must also balance out with someone who is a fighter and another who is on the social end. You need a liaison who manages relationships between all the active alliances and their leadership.

These traits don’t need to be separate people. The smaller the team the closer members are. Your leadership team should be small. Not so small you miss out on opinion variety but small enough where you don’t branch out in cliques.

Here are the elements of a functioning team.

1. They trust one another.

This sounds simple, but it is not. It also means a lot more than its face value. To have trust you must open yourself up. Reveal weaknesses. Admit mistakes. Ask for help.

I often tell the KVK team that we’re so close because every two weeks we battle shoulder to shoulder and bleed for one another. We put it all out on the line. We trust that their reins will make it in time. That we’re fast enough to prevent tower zaps. It doesn’t always happen but that isn’t a failure of trust – shit happens. Megas hit that hurt worse than expected. Intentional suicide runs because you believe the Return on Investment is there.

Cause guess what. At the end of it all we share resources. If a person needs excessive speeds and wants to grind them via Trial Coins – the KVK buff is delayed. People who spent a lot of gold get the best packs – double or triple if invading. That gold adds up and helps with replenishment. We look out for each other and therefore do not need to look out for ourselves.

2. They engage in unfiltered conflict around ideas.

This is very important. You must have conflict. Discuss concerns. Provide constructive feedback. This requires a safe judgement free zone that is maintained by all in the group.

This means no personal attacks. If you have an issue work it out with the team. Don’t just complain, offer solutions! Toss ideas out. Look for inspiration in what others are saying. Collaborate.

We often have very heated discussions. But it doesn’t mean we dislike each other. We are all invested in a solution that is in line with our goals.

3. They commit to decisions and plans of action.

We vote. It’s a democracy. We toss up a line poll and discuss then vote. Not anonymous. We are not ashamed of our opinions. You buy in with majority and follow through as if it was your own idea.

We meet up in voice chat a few times a week to discuss various scenarios and our counter. We also chat about us and just hang out in general. This is important and should be supplemented with a text room for daily stuff.

Once a plan is set it is published to the kingdom. Everyone operates on the same page and has the same answers to each question.

No one goes off on their own. Everyone knows their role and where they are supposed to be. As leaders we see the big picture and intended outcome and delegate out tasks as needed to achieve this.

4. They hold one another accountable for delivering against those plans.

We hold each other accountable period. On everything. If you say you’re going to do something, do it. Don’t make excuses.

Making a bad decision isn’t the end of the world. Admit it to and what you’d do differently next time. Listen to other’s advice and don’t make it personal.

Punishment applies to all. Break a rule and suffer the consequences. No exceptions.

5. They focus on achieving collective results.

You have to have a shared goal. It is when a team has different outcomes in mind that you run into issues.

For example you agree to go all in and put it all on the line next KVK round. You bought into it and plans were set. But you have cold feet. You don’t want to sacrifice all those resources because it’ll delay your sh upgrade.

So you don’t play your part and the battle was lost. You see where victory would have been achieved if you’d just done your part. Everyone on the team is disappointed and they make it known. Trust is lost and you’ll have to work harder to get it back.

That is an example of a team not working cohesively. Don’t do it. Back each other up. Have fun.

Gamer

207 KVK 29 – Know When to Fight and When to Surrender

We were confident going into this matchup. Perhaps too much. We had not invaded in a while and many fingers are itching.

Our matches increased in difficulty as our core team grew in strength and unity. We want from conquering two to one to barely defending. We remained vigilant and grew close as friends.

It is not unusual to develop close relationships in games. We are no exception. We have fun just chatting and catching up with each others lives.

I’m truly blessed to know and fight at their sides. Now you can get in the action with us.

KVK 29

I scouted our opponents first thing and soon discovered we were facing two beasts. We had no interest in straying from our forest but were curious.

Since we couldn’t know what we’d face we played safe as always in round one. No one in the forest and minimal troops in towers. We wanted to protect against severe losses and be portable if invading was favorable.

All was quiet for several hours. Then touchdown! Visitors from k218. We expected them to invade but hoped they would take on k329 first. Nope.

We are playing it slow. Discussing options. It’s always a game of cat or mouse and sometimes you don’t know if you are the prey or predator.

We were the prey. By defending in a difficult match we were rewarded with an even more difficult one. If we had been conquered and not allied with k277 we may have lost our throne and ended with a fair match. But as always allies proved beneficial.

Yeah. So suicide. We all have pain points and until you reach it you don’t stop. We discuss these in discord and anyone an tap out with zero judgment. Unless you’re in the throne. Tap out of that before you enter because once you do you cannot leave unless the bubble throws you off or you are massacred.

Its one march. No big deal. If you aren’t willing to lose it do not send it. Towers included. It is rare that we evacuate a throne and only if it gives us a strategic edge. Towers are evacuated most often but we’ll usually take a hit or two if we are unsure of stats. Even a loss gives good information on what you have to battle.

It is for that reason you should never mega or put strong stats as tower lead in a new match up. You should use enough troops to get a report and the more people you have in each will share the death burden.

We didn’t. But as you saw scouts yield accurate data if you know how to read them. We also knew we were all going to die by speed hitting. We lost but we didn’t give up.

Sure we ended up surrendering but in the end it was wiser than our k329 opponents. I’ll cover their match in another post. But let’s just say we didn’t want to lose all our troops to lose the throne. To what end but to cripple ourselves and gain nothing in return.

I’m fact our k277 ally Jun was beneficial in the negotiations. He knew the king of k218, called Mega Nugget by us in k207, and took our demands for a peaceful surrender to him.

We had lost a lot in the battle and over a short span of time. 45 minutes. So much by the king that he acquired the big gold ressurecton pack. What we needed was time. To gather the rss people were short and speed to train on the buff. k218 agreed to delay in conquering and we abdicated the throne.

At times we regretted it but the pros outweighed the cons for us. By not gaining any throne this matchup we are resetting our difficulty. We are also able to grow as a kingdom. In addition we get a vacation. It has been hard core KVK for many many months and some significant others of certain gamers are starting to feel the effects.

Plus I get a nice vacation from planning and I can focus on my castle. And sleep in. That is what I will enjoy most!

Gamer

King of Avalon Video Contest

This contest made me and those in k207 very happy because I’ve been documenting KVK for some time and it will pay off with a hero for not only me but those I’ve captured.

I let everyone know that they are welcome to use those I’ve previously uploaded or if they want an unbranded clip to be uploaded that I’d be happy to re-edit one for them.  It is a bit of a time investment from me; however they are like family and we help each other.  Plus I’m hosting it so by default it may attract views and subscribers.  However I’m happy to email the files off or provide a download link if a user wishes to host it themselves.  Many don’t want to fuss with YouTube so it is a win-win!

I’ve titled every video for KOA Contest so it is apparent what the video is for.  It is a mix of older and newer content.  Most of it is unbranded because this isn’t about me but them.  In some – mostly older clips – my dashboard is present which ruins some of the effect.

I’ve learned a bit as I’ve published to YouTube and most important is a good video to edit.  This means uninterrupted by chat and mail and misc things we do when we play and aren’t always conscious of.   I also try to keep my dashboard off screen and even developed a branding that hides the chat box – because sometimes what we say detracts from the video.  If not I bring it up and give a showing of alliance chat as needed.

Music is most important and sometimes that can take the longest.  You have to find the right beat and sound and the music should punctuate what is on the screen.   I sometimes watch a video several times before I find the right music.  In fact I usually have to watch a clip five or more times during just the editing process.  I take out things like chat and loading screens and content that just isn’t vital to the subject.  One of my trademarks is speed – I’ll super speed a section rather than cut it out – and slow it down just before the boom.  So a three minute video may have been an hour long – which means I spent at least three to five hours editing just for that one clip.

It’s fun and as I learn more and more about the editor I use I’m able to really show my creativity.  If you watch my YouTube from oldest to newest you’ll see what I mean.

The next step is to provide voice – either as said while recording or a later voice-over.  I’ve already started playing with that.  Testing how it affects subs and likes and such.  While I do publish this for myself it is important that it is something others like to watch or else why make it public.

I’m always interested in what people think and I engage anyone who comments.  So don’t be shy, let me know if you like or dislike.  Just don’t be rude and malicious – that isn’t constructive feedback just trolling.  Trolls don’t get approved comments.

Below is the playlist for this effort.  Some have already been published and others are brand new never seen before content.  Bookmark this playlist or better yet – subscribe!

Gamer

207 KVK 28 – KE + No Mercy

Kill Event Changes

We buckled down for this final round because we presumed k133 would want payback from the payback we gave them. Such a vicious cycle that only ends with the matchup and sometimes not even then.

As such a new rule was implemented in k207 to ensure we had ample troops for the event. Alliances were required to send 10% of their membership to KVK to be safe on KE. Sometimes a little healthy fear is necessary.

To some in chaotic war kingdoms this sounds unfair; however we have had peace for a long time and this has made KE peaceful as well. This was intended to allow growth for KVK. Then the alliances started sending less and less each round. This meant the same group of people were rebuilding every event.

We rule fair and abide by the rules we implement. Every decision we make as kingdom leaders is for k207 and not for ourselves. If the opposite were true we would feed our dragons every KE. We had no intent to disable our kingdom if an alliance failed to send the required amount; however examples would be made.

The point being that you send troops for KVK and get a 300% buff to rebuild and k207 shares in the losses or fail to help and lose your troops entirely by those who bleed every KVK. If you enjoy the peace a small sacrifice is required. Or peace will end.

It was a wakeup call and everyone joined together. We received so many people that we had to boot farmers. Our usual size is less than 50 members which is just 7 main accounts and the rest farms. I have not completed the final tally but it is approximately 75 people all in.

KVK 28

We ended up with rank 4 globally and were not disappointed. It did not dissuade k133 from invading which created a 400 million power loss for k207. Instead of this being spread across 10 players it was spread among 50 and was easier to swallow by all.

As you can see sometimes rules are good to have and in the end we still had the troops to keep going and walked away victors. As I write this post, k207 and k277 are done. Only k133 remains and I don’t expect they will be allowed to gain their throne without more heat.

They poked the bears in k207 and k277 and at this point it is a matter of ego and pride. We will never meet them outside spire and firelands and this is the last time we can give them a what-for in KVK and show them that while we may be weaker we have a bigger heart and an amazing team who coordinates every detail.

I do have some amazing footage to share of KVK 27 and 28. If you have not already please subscribe to my YouTube channel. I often post content there that I do not feature on my blog.

I also created a Twitter account with the intent of publishing my day to day thoughts. I love our KOA community and ask if you enjoy my contribution to please follow me on one of the many platforms I use.

PurlsHQ.blog

Facebook.com/PurlsHQ

Twitter.com/PurlsHQ

YouTube.com/PurlsHQ

♡ 207

Gamer

207 KVK 27 – Allies + Tower Hockey

Allies

Sometimes there are things I cannot share because it may affect the rest of a match in KVK in unfavorable ways.

We were matched with k133 and k277 for KVK 26 – 28. Both proper beasts in comparison to k207. It was our hard/impossible match. Usually we lose 2 out of 3 defenses on these match ups. This time we are proud that we defended our kingdom and won the throne all three rounds. It is expected that our next match will be easy/equal. These are our invasion rounds and quite fun.

The untold truth of this match is that we allied with k277 in KVK 26. When Moe, Larry, Curly, and Shemp aka Rider, Sampson, Tornado, and Wood in k133 invaded k207 early on we gave them a fight. Then they left us, slightly wounded, and invaded k277. I immediately added k277’s strongest, Guardian, as a contact and we exchanged quick hellos.

Then he asked if we could ally. We created a room in game and in Line. It was great. K277 has a similar culture to us and out of the three kingdoms were the bigger beast – imo – this matchup. You don’t turn down that type of alliance in KVK after being manhandled by the other kingdom.

Guardian of k277 proves the point I’ve tried to make to others and slaughtered k133.

Stats > SH

It was amusing to see a sh32 murder sh35’s. He is now sh33 and as others should, he maxes out before upgrading a stronghold. He is also a decent guy and we had a lot of fun together.

KVK 27

Guardian was not on the k277 throne when KVK started. It seemed another alliance was given a chance to see what KVK was all about. We were told by Guardian that his 277 alliance which held the kingdom would not interfere with our fun in their kingdom. Were given two hours to invade for some Dragon xp before he would start their throne timer for defense.

The issue we faced was we didn’t have sufficient troops to stack everything and invade. We did not want to leave ourselves open to attacks from k133 but also wanted to have a little fun.

We sent Unicorn Police, Unicorn Porn, Cunning Stunt, and Scrubalotimus to take towers. These are just farms of our core KVK group and they often provide comedic fun to our invasions. Due to technical difficulties I only captured Scrub.

Then Game decided that he’d port over to lead a mega rally and brought his farm KK to join. I was unable to join on Purls as I was defending k207; however I sent my alt sh26 H.Q. Dew was not in a building and neither was another core player The Dude. Dew brought his alt NomNom as well.

Game started with a solo hit and that did not end well. We knew the stats but were distracted and it didn’t register until the hit was done. Just one of those things.

In the end, we had some fun and still managed to keep k207 secure. After defending we visited k133 with Guardian and played tower hockey for some time. Because we could. Because they messed with us first. They failed to do their research and lacked the experience required to lead a successful invasion. I hope they learned lessons this KVK and wish them the best on future matches.

♡ 207

Gamer

Follower Poll

So I have what I hope will be well received news by my followers. Whether you follow my blog, YouTube, or Facebook you count.

I have some videos from 207 KVK 25 with sound. What sound you ask? My voice! I’ve pondered this and asked others for their opinions. This is not a voiceover. This is my side of Discord during KVK.

So you won’t hear the others. Unless they were loud. But you’ll hear my one sided conversation of the action and what we were chatting about at the time.

I’d really like to record all of us and have previously gained permission for this from my teammates. So stay tuned for that fun! We are a rowdy bunch and have a blast.

Why this post? Because I’ve pondered this as I said for a while and I’m asking for your opinion. I mean KVK 25 was a month ago as we are approaching KVK 27 in a few days and I have yet to post any of those videos with my voice.

So. Drop a comment here, on YouTube, or on Facebook! No official poll and I’ll use the comments to make a final decision.

♡ 207

Gamer

207 KVK 26 – Lesson One + Lesson Two

Oops

So this KVK round was disappointing but not in the way you’d imagine. I’ve been playing with various encoder setups because the Android Game Tools only lets you record to internal memory. This means I get maybe 4 hours of video and it kills my phone.

So I tried one called AZ Screen Recorder. I downloaded it just before KVK because real life had been busy. It had good reviews and my first tests were great… it allowed me to steam to YouTube privately and that video was saved on YouTube not my phone. For future editing.

Perhaps I had the settings wrong because the quality was shameful on the action I did capture. It is the action I missed that is more upsetting. It stopped recording all by itself after an hour.

So I tapped record again and this time 2 minutes. I checked my internal storage… nope it’s not taking space on my phone. That was the original thought. No time restrictions were active.

So in a nutshell I did not get any of the good stuff on camera and what I did get is so poor that I don’t think anything is salvageable. That’s okay. Lesson learned.

So no decent YouTube action for this KVK; however there is a gem from Round 25 you may enjoy. I’ll write another post when that is ready.

Back to KVK

Since KoA is fond of rotating between easy/equal matches to hard/impossible matches we knew that conquering this time may be off the list. No worries. We like our weekends too.

I created my spies and ventured into the unknown. We review leaderboards in each kingdom. Lord, dragon, power, stronghold; and evaluate from there. Rarely in a new hard match do we attempt to poke the bear.

All was calm the first hour and half. Everyone minded their own throne. We thought, maybe it’ll be a boring KVK. We had no real intent to invade after my spy run. Unless opportunity presented itself.

Then this happened. Let’s call them Moe, Larry, and Curly. We did because it was amusing.

Three sh35 against a sh33, 32, and a handful of 31s. Obviously we had 30s and down helping but we’re talking about t11 vs t10 here.

Spoiler Alert: t10 won.

We gave the good fight for an hour. They knocked North and West towers down after several solo hits and then rallied South. We pulled South because senseless death is counterproductive. East was solid and they weren’t taking that without a fight. Instead Tornado rallied the throne. It hurt but it wasn’t enough to reset us. It wasn’t a mega.

I guess that didn’t sit right with them. We were a bigger bite than they thought and not going down easy. Don’t judge a book by its cover.

Then Wood aka Shemp pulled from 133’s throne and popped over to 207 to lead a mega rally on our throne. Yes. Their strongest player left their throne defenseless. We had not seen his stats but we had no doubt he was the power player.

So in true 207 style our fearless leader said, well if they think they can reset our throne I’m going to reset theirs. And he did. It was grand.

Of course ours was reset too because Slak had 207 locked in a mega garrison. We had no intent to sacrifice troops and the decision was made for Slak to pull and port to reset 133.

Lesson One: Do not leave your home throne vulnerable. Defense is Priority.

So we kept them busy with tower hockey. Tornado stacked the throne and Samson attempted to keep four towers from firing by his lonesome. It was hilarious. It seemed they may be new to invading but they were quick learners. Samson finally achieved keeping two of the towers from firing each rotation by sending cavalry to reset our one troop.

Slak smashed Tornado off our throne and then he and Samson disappeared. When they did not appear in 133, we checked 277’s shore and watched in glee as they were tossed around like debris in a storm. It did not end well for 133 and ended with 277 defending their throne first.

It was not over for 133 yet. 277 returned the favor and visited them for a spell. Watching the tower hits was a lovely thing. 133 also took some big hits, one a mega rally we all knew they’d lose.

Lesson Two: Do not take a hit you are not positive you will win.

Taking a mega rally is not something you should do if you can bubble or port.

133 claimed their throne second and 207 last. We had no further visits and after the first two thrones were won we hung out in Discord mapping out our reaction to various scenarios that never happened.

It was fun and personally I was glad for a short KVK weekend. It had been a long week at work and I was exhausted even though I slept a good seven hours before KVK started.

Stay tuned!

♡207