KVK Update 4.7.1

KVK Update 4.7.1

We moved our hive. It was time. We have been in our spot over a year now. First as BAR then as KVK.

We wanted to be on the forest edge. Dew the Builder went to work and planned it all out.

This is us maybe an hour after we decided on fort position. Perhaps the easiest move to date.

In other news. Excalibur Invasion aka KVK is changing! I will post videos on the new content soon but before the event starts I want to review the update and what it means.

KVK Rewards

The Royal Packages have a new addition.

King Talents

The first five are the same old stuff. The last seven are new. They aren’t cheap so save them when kingdom buffs or gold event occurs. Coordinate with the kindom for maximum effect.

Individual Rewards

Yes! Just for holding a tower or Avalon you get points just as you would in Conquest.

You can also score points by killing. Finally something to help revitalize unity and growth. Keep on reading for the mechanical changes.

Leaderboards with More Rewards and 7 Day Accolades

Okay so these are global. Meaning its every kingdom. So don’t set your hopes high on the top rewards unless you’re a top player. But the rest aren’t so bad!

You didn’t get them before so quit bitching and just take all the free shit you can get with minimal gold investment. ♡

Only the last three give rewards.

Individual Kills – Defense and Invasion

Alliance Invasion Kills – so being in a top KVK alliance who invades can pay off.

Individual Invasion Kills – speaks for itself.

The Accolades for Top 3 in Individual Invasion Kills. Pretty bleh for the investment you’ll have to get them.

Changes in Mechanics

After the images I outline just the changes to this event and explain their impact.

The time for the Excalibur Invasion will be adjusted for each round.

No idea. Honestly. Not sure if this means each round is shorter or longer than the previous. If I had to guess performance in previous rounds in regards to your Avalon affect the next round. Will defending mean your Avalon is open longer or shorter the following round?

Invading Lords cannot be attacked outside the Black Forest, but they can still be scouted or affected by spells.

This one is obvious. This means you can take people along unbubbled in an Invasion to help stack buildings. You can turn off scout notifications and spells who cares.

This also means you are open to invasion if a Kingdom has more active and unified players. And they could win on troop power and sheer will (and gold) over a single castle with beefy stats.

The longer one of Avalon’s Towers is occupied by a rival Alliance, the more often it will attack the central Isle of Avalon.

I don’t have specifics on how the timing changes but I’ll test this and report back on that as they are known. This means that towers will fire faster the longer they are occupied by enemies.

When the same Alliance is occupying two or more buildings in a Kingdom’s Avalon during an Invasion, the Alliance troops garrisoned there will gain benefits according to the number of buildings occupied and length of occupation.

This applies nerfed conquest-like buffs to garrisoned troops the longer they stay in place. Adding a third, fourth, and fifth building increases these buffs. So if you have a large team and five strong players you can mega everything and hope for the best.

When no invaders have occupied Avalon in a Kingdom and that Kingdom’s King is occupying Avalon in another Kingdom, Avalon will be protected by special Invasion Protection.

We all know there is no king until the throne is won, but here there is a reference to the king specifically. One would presume the last king on the list must hold another Avalon before theirs is taken to activate this protection.

When a Lord defeats Invaders to retake Avalon for his or her own Kingdom, Invasion Protection will be opened over Avalon.

So. No longer must you sit there waiting for reinforcements to arrive praying you aren’t speed hit. This is advantageous to defenders. Not so much for invaders.

Lords occupying a building in Avalon can apply speedups to other Alliance members sending marches to tha building.

Finally. This acts just like speeding troops to a rally.

If a Peace Shield opens over a Kingdom, it will end the Invasion Protection cast over Avalon and its buildings.

This point has several viewpoints. Originally it was thought that this applied to bubbles that were activated on strongholds however the way it is worded makes it appear that this is in regards to Avalon.

Meaning if you invade another Kingdom and get a special shield on your Avalon then once the invasion is over and you win that throne the bubble on your Avalon will fall.

When Avalon or one of its Towers has Invasion Protection, only Lords from that Kingdom can attack or occupy it. Lords from other Kingdoms cannot occupy it.

This means if you are retaking Avalon from an invasion army that you killed in your throne or successfully conquered another throne The invasion protection bubble does not prevent anyone from your Kingdom from garrisoning that building.

Cool Addition – Scout Spam Be Gone

What it All Means

Sorry you’re not gonna get any strategy from me and if you are interested in how all of this applies and what 207 is going to do with it go ahead and follow my YouTube.

Building Gamer Teams

Building Gamer Teams

I get asked a lot about Kingdom 207. More so recently because you get to hear and see us play together as a team. In this post I’ll show you that building gamer teams is easy if a lot of work.  

I did a seminar at work a few months ago. On The Five Dysfunctions of a Team by Patrick Lencioni. This may seem boring; however it isn’t every day that your company sends managers to an enrichment session for personal growth.

The entire session reminded me of our KVK team in 207.

So what are those elements? I’ll break it down for you with examples on how you can apply this to your team – whether you do KVK, Conquest, KE, or another team-oriented hobby in general.

Think of a kingdom as business. You have a CEO, the king. Imagine how much stress you’d undergo at work if the CEO changed every two weeks? Think of how that impacts a kingdom. The same.

Rally behind one leader. That leader doesn’t need to have the best stats in the kingdom but they should be up there. They need to be the glue that holds the team together. They should be wise enough to see the right solution even if it is not their own.

You should have one kingdom leader that deals with drama that affects the kingdom. It should not be the king. You also need someone who is organized. You must also balance out with someone who is a fighter and another who is on the social end. You need a liaison who manages relationships between all the active alliances and their leadership.

These traits don’t need to be separate people. The smaller the team the closer members are. Your leadership team should be small. Not so small you miss out on opinion variety but small enough where you don’t branch out in cliques.

Here are the elements of a functioning team.

1. They trust one another.

This sounds simple, but it is not. It also means a lot more than its face value. To have trust you must open yourself up. Reveal weaknesses. Admit mistakes. Ask for help.

I often tell the KVK team that we’re so close because every two weeks we battle shoulder to shoulder and bleed for one another. We put it all out on the line. We trust that their reins will make it in time. That we’re fast enough to prevent tower zaps. It doesn’t always happen but that isn’t a failure of trust – shit happens. Megas hit that hurt worse than expected. Intentional suicide runs because you believe the Return on Investment is there.

Cause guess what. At the end of it all we share resources. If a person needs excessive speeds and wants to grind them via Trial Coins – the KVK buff is delayed. People who spent a lot of gold get the best packs – double or triple if invading. That gold adds up and helps with replenishment. We look out for each other and therefore do not need to look out for ourselves.

2. They engage in unfiltered conflict around ideas.

This is very important. You must have conflict. Discuss concerns. Provide constructive feedback. This requires a safe judgement free zone that is maintained by all in the group.

This means no personal attacks. If you have an issue work it out with the team. Don’t just complain, offer solutions! Toss ideas out. Look for inspiration in what others are saying. Collaborate.

We often have very heated discussions. But it doesn’t mean we dislike each other. We are all invested in a solution that is in line with our goals.

3. They commit to decisions and plans of action.

We vote. It’s a democracy. We toss up a line poll and discuss then vote. Not anonymous. We are not ashamed of our opinions. You buy in with majority and follow through as if it was your own idea.

We meet up in voice chat a few times a week to discuss various scenarios and our counter. We also chat about us and just hang out in general. This is important and should be supplemented with a text room for daily stuff.

Once a plan is set it is published to the kingdom. Everyone operates on the same page and has the same answers to each question.

No one goes off on their own. Everyone knows their role and where they are supposed to be. As leaders we see the big picture and intended outcome and delegate out tasks as needed to achieve this.

4. They hold one another accountable for delivering against those plans.

We hold each other accountable period. On everything. If you say you’re going to do something, do it. Don’t make excuses.

Making a bad decision isn’t the end of the world. Admit it to and what you’d do differently next time. Listen to other’s advice and don’t make it personal.

Punishment applies to all. Break a rule and suffer the consequences. No exceptions.

5. They focus on achieving collective results.

You have to have a shared goal. It is when a team has different outcomes in mind that you run into issues.

For example you agree to go all in and put it all on the line next KVK round. You bought into it and plans were set. But you have cold feet. You don’t want to sacrifice all those resources because it’ll delay your sh upgrade.

So you don’t play your part and the battle was lost. You see where victory would have been achieved if you’d just done your part. Everyone on the team is disappointed and they make it known. Trust is lost and you’ll have to work harder to get it back.

That is an example of a team not working cohesively. Don’t do it. Back each other up. Have fun.

A Sanctum Experiment

A Sanctum Experiment

As of Version 4.8 Sanctum Has Changed

You can no longer get gold packs and they were replaced with ambrosia coin packs.  sorry!

Sanctum was a great addition to the game and a real life changer for those of us who take hits on our castles either in KVK or KE.

When it was first released there were a few ways one could exploit the system. Such as, heal your personal hospitals and almost instant heal troops in sanctum. Very powerful when you remember that the KVK buff applies to dead troops and sanctum are dead troops.

This was fixed and healing sanctum troops is excessively expensive to gold out of (good thing) however it is also free but can take a few weeks depending on how much power is contained within it and your stronghold level.

Sanctum Boosts

  • You can save a max of 90% of your dead troops, after your hospitals (including alliance) is filled with wounded.
    • Base is 70%
    • VIP 10 adds 10%
    • Subscription adds 10%
  • Sanctum Capacity is based upon your personal hospital capacity. The more you can heal the more you can save.
    • Subscription adds 100%
    • VIP 10 adds 100%
  • Stronghold level, more accurately the tier of troops your stronghold unlocks, determines your base Ambrosia collection speed. Below are the levels I know based on my accounts and friends.
    • 40 – 27,450
    • 38 – 18,301
    • 35 – 18,301
    • 32 – 12,200
    • 30 – 12,200
    • 26 – 8,150
    • 18 – 2,451
    • 16 – 2,451
    • 15 – 1,651
    • 13 – 1,651
    • 9 – 850
    • 6 – 650
    • 1 – 501

Based on those numbers I calculated the below.

  • SH1 = 501
  • SH4 = 650
  • SH7 = 850
  • SH10 = 1,651
  • SH16 = 2,451
  • SH19 = 3,650
  • SH22 = 5,450
  • SH26 = 8,150
  • SH30 = 12,200
  • SH35 = 18,301
  • SH40 = 27,450

The Experiment – How 207 Does “Research”

The Problem

Resurrection Packs were nerfed; however if you paid attention to the announcement it stated that the sanctum was involved. Previously it was based on power loss and where that loss went (hopital/sanctum) was irrelevant. Honestly I like the update – it balances it so that someone who -attacks, heals, attacks, heals – will never get the rez pack. However the person they hit will and for the cost of 10% of the troops sent to the sanctum.

First we paint the picture. Slak is a sh38 with t11. He lost 60m power in KVK. He wanted to rebuild this power as t12. Gold was the only way he could speed up the buildings required for t12 and 60m in troops. The Kingdom Quest build buff was upon us and we had to use the KVK buff before the next round. So we had less than two weeks to get him ready and we wanted to do it cheaply. Have you ever speed trained troops with gold? It’s fun! Less button mashing.

Hypothesis

We knew that the resurrection packs would not proc unless troops hit the sanctum. We also knew it had to be significant in power. So we estimated that we could sacrifice 1-2 marches of t11 to the sanctum – losing only 10% – and gain a resurrection pack.

Experiment

We had no idea if this would work or if we’d walk away disappointed – while I thought to record video I didn’t start the discord bot up until 4 minutes in. So you can see no modifications were done to the video and my math is accurate I’m posting the entire video.

In case you want to skip around – use the below. There are blank spots b/c I wasn’t using Mobizen but the Android Game Tools recorder which only records in game, not during log out/in and pack buying.

The first four minutes is Slak killing off his t1/t2. You missed good chatter (sorry) cause Purls is a slaker (pun intended). You can literally skip to 4:00 unless you’re interested in all the before stuff.

  • At 1:14 Slak’s t1/t2 dies
  • At 4:00 Discord Starts
  • At 4:52 Slak’s power before t11 slaughter is shown
  • At 5:22 Slak attacks a tent and gains the rez pack – so yes it works on attacking
  • At 5:32 Slak’s power after the slaughter is shown
  • At 6:44 Slak gets the resurrection pack
  • At 8:20 Purls decides to also do this (yup – had no intention of doing this lol)
    • Purls removes dragon skills and emblems and heros
  • At 10:04 Slak makes a promise (yes best king ever)
  • At 14:08 Purls sends out t1/t2 to fill hospitals
  • At 15:54 and 17:38 Dew kills my two t1/t2 tents
  • At 18:46 Purls sends out the first t10 march of 221k infantry
  • At 20:15 Purls first sacrificial march dies (Defending)
  • At 22:35 Purls sends a second march of 221k t10 infantry to die.
  • At 24:06 Purls second (and last) march dies (Defending)
  • At 24:46 there is the pack reveal
    • The black out is due to the recorder stopping once the Google Play prompt is loaded.
  • At 25:35 we discuss how you acquire ambrosia via blackout (NOTE THAT YOU DO GET AMBROSIA VIA ALLIANCE RESOURCE FARMING – AT LEAST YOU DO NOW)
  • At 29:40 Slak gives Purls a hard time.
  • The rest is chit-chat. Enjoy, or not.

Results

Slaktarn = $9.99 pack x 9 = 243,000 gold

515,990,475Starting Power
-2,623,356t1/t2 Hospital March (0.50% lost)
513,367,119New Power
-49,602,720t11 March for Rez Pack (9.66% lost)
463,764,399Final Power
-52,229,076Total Power Loss
10.12%Percent of Total Power Loss

Purls HQ = $9.99 x 8 = 216,000 gold

264,618,935Starting Power (213,435,873 troop)
2,388,248t1/t2 Hospital March (0.90% lost)
262,230,687New Power
-23,458,330t10 March for Rez Pack (8.94% lost)
238,780,357New Power
-23,458,330t10 March for Rez Pack (9.82% lost)
215,322,027Final Power
-49,304,908Total Power Loss
18.63%Percent of Total Power Loss

Conclusion (and more questions)

Based on the experiments we completed you must lose ~10% of your overall power to the sanctum in one attack in order to proc any resurrection packs. However more testing = more statistics to use. I lost more % wise than Slak; however he lost more power total. He did start at almost double my power.

Therefore one can deduce many scenarios from these two experiments. And possibly end up with more

  • The total power loss may have to do with the packs that appeared.
    • Slak lost more than I and gained one add’l pack.
    • If true this is likely in a window of time and not all at once.
  • The march that hits the sanctum must be significant. Close to 10% of your current power.
    • Because I lost far more % wise and triggered one less pack than Slak it holds true that it must be 10% per march. Mine was slightly short, so…
    • What if it is only 10% troop power not total? Well, as I was editing the video I noticed that I recorded this value – so we’re going to do the table again but with troop power instead of total for purls.
213,435,873Starting Troop Power
2,388,248t1/t2 Hospital March (1.11% lost)
211,047,625New Power
-23,458,330t10 March for Rez Pack (11.11% lost)
187,589,295New Power
-23,458,330t10 March for Rez Pack (12.5% lost)
164,130,965Final Power
-49,304,908Total Power Loss
23.10%Percent of Total Troop Power Loss

Which is a lot of power when you look at just troop power versus overall. I will never know Slak’s exact troop power because it wasn’t documented. So just hypothetical reasoning at this time.

How to Repeat

While we’re no closer to “accuracy” I believe this is repeatable. In fact I intend to do so a few more times but measure starting troop power in addition to total power. I’ll also send exact marches.

If you repeat it is at your own risk, I take no responsibility if you fail to proc a pack and lose excessive troops. Do not do this if you need the the troops, sanctum can take a few weeks to heal.

  • Fill your hospitals with your lowest tier troops.
  • Then review your total/troop power and multiply by 10%
  • Verify if you can send a march that has 10% or greater of your power.
    1. If not – shed a little power to the sanctum so that your second march IS 10%
  • Send your 10% power to a tent or tile. You can either attack or be attacked – both ways work.
  • Buy your resurrection pack(s). fingers crossed

Did this work for you? Please comment with details on data total/troop power etc with a detailed breakdown by loss as I did. Did you get packs? What $ and how many?

The more we experiment (on the down-low – don’t shout this too loud so it remains an option) the more accurate our data will be.

♡ share this blog post with your friends 🙂

Goods Exchange Details

Goods Exchange Details

So you want to know how many of what you can get per day in the Goods Exchange.  Here you go!  Note that this data was mined 07.18.2018 and it is all available in game.  This just lets you see what and how many per days you can get IF you have 2 million in value per day per category.

Equipment# per DayValue per Item
Rare Material Chest8-237,038
Dragon Essence72-27,778
5k Steel9-222,223
3k Steel15-133,334
1k Steel45-44,445
500 Steel90-22,223
300 Steel150-13,334
100 Steel450-4,445
50 Steel900-2,223
30 Steel1,500-1,334
10 Steel4,494-445
Animal Hide1,349-1,483
Cerussite1,349-1,483
Pine1,349-1,483
Bronze1,349-1,483
Marble1,349-1,483
Fluorite899-2,225
Cypress1,349-1,483
Galena899-2,225
Horn899-2,225
Agate192-10,417
Emerald674-2,967
Ruby44-45,455
Amber674-2,967
Amethyst337-5,935
Sapphire337-5,935
Diamond8-250,000
Heros# per DayValue per Item
Summoning Horn20-100,000
Agravain Frag2-1,000,000
Lamorak Frag2-1,000,000
Balin Frag2-1,000,000
Bedivere Frag2-1,000,000
Lionel Frag4-500,000
Hellawes Frag4-500,000
Isuelt Frag4-500,000
Morgause Frag4-500,000
Elyan Frag4-500,000
Gareth Frag4-500,000
Gawain Frag4-500,000
Tor Frag4-500,000
Balan Frag8-250,000
Gaheris Frag8-250,000
Cerys Frag8-250,000
Pellenas Frag8-250,000
Isobel Frag8-250,000
Pellinore Frag8-250,000
Safir Frag8-250,000
Vortimer Frag8-250,000
Griflet Frag8-250,000
Ector Frag35-57,143
Rhona Frag35-57,143
Dinadan Frag35-57,143
Claudin Frag35-57,143
Malegant Frag35-57,143
Brunor Frag35-57,143
Caradoc Frag35-57,143
Colgrevance Frag35-57,143
2k Hero XP89-22,472
500 Hero XP359-5,571
100 Hero XP1,798-1,112
Gemstones# per DayValue per Item
III Gem/Stone9-222,222
II Gem/Stone40-50,000
I Gem/Stone160-12,500
Raw Valor IV Frag231-8,658
Champion Jewel III9-222,222
Emblems# per DayValue per Item
I Green Emblem4-500,000
Beginner’s Guide to Conquest

Beginner’s Guide to Conquest

We’re running conquest for the first time in BAR in 207 and I’m writing this Beginner’s Guide to Conquest for them.  Of course others can gain some beginner help too!  I’m not going to go deep or outline details.  This is just a general guide to get you started.

How to Get Points

  • You accumulate points by defending ore at home or gathering ore in another kingdom.
  • The more ore you possess the faster you gain points.  It is vital to grab ore asap – the leader after 24 hours usually takes #1.
  • When you are gathering ore one troop or a march will gain the same amount of ore – what you gather per minute depends on your points and how much ore is in the building.
  • When defending ore points are distributed based on ore possessed and distributed among those who are defending a building – based on troop power they send.  So a t10 player can gain more points than a t9 if both send the same number of troops when defending or gathering in the same building.

Defending Ore

  • Do NOT garrison your troops.  Tap on “Clarent Ore Details” then “Send Troops”

  • You cannot defend or recapture alliance buildings while BUBBLED.
  • You can bubble AFTER sending your troops to the alliance building.
  • If you have 100k ore or LESS in an alliance building you will gain a significant boost to your stats when defending ore in that building.
  • If you have MORE than 100k ore the attacker gains a significant boost in that building.

Gathering Ore

If you are 80 million power or less – GOOD NEWS.  You are a gathering machine!  If you can clear your stronghold with 5 marches you can gather all the ore you want – unless your marches in buildings are killed – without losing your troops.

  • Select the alliance building with the most ore.
  • Send your march to plunder.
  • Rally out your remaining troops – do 1 hour rallies.

It is important to note that you should NEVER join a rally while participating in conquest unless it is announced as a rally.

You will have a TON of rally spam.  Just ignore it.  Delete.  Move on.

  • ONE troop will gather the same amount of ore as a full march.  The amount of ore each building will provide per minute is based upon the amount of ore within the building.  It CHANGES.
  • If more than one march enters a building to gather – the same amount of ore will be collected.  The points from this gathering is distributed based on troop POWER.  So send your t10s if you’re looking for a point boost.
  • If the building you enter has over 100k ore you have a boost advantage.  It can be easy to defend against bigger natural boosts this way.

That Is It

Really.  That is all there is to this event.  Sure there are strategies and such – but that isn’t the point of this post.

Questions?

Drop a comment – or mail Purls, Game, or Dew in game.

Vacation from Social Media

Vacation from Social Media

I’m taking a vacation. Not the kind you’re thinking of. I’m still going to work every day and if anything putting in more hours.  No I’m taking a vacation from social media. It started last week. On day 9 and I think tomorrow will be my last vacay day. Maybe.

What does this mean? It means I took a break from editing YouTube videos. Even filming for them. I did some blogging but it wasn’t a chore. It was fun and refreshing.

Really I needed to step back and evaluate what I’m doing. My brand has always been Purls HQ the gamer. But I’m so much more. I expanded my blog to include the wife and workaholic. It is a thin line for me because I’m careful to keep personal offline.

Really the blog is where I can ramble. It is somewhat anonymous. My real identity is hidden and most people don’t even know my first name. Its Christine if you were wondering.

I’ve been hyper focused on work and perhaps that’s why the vacation. KVK is cancelled for another month so I don’t have much to plan or do in game outside farming. Conquest starts in a few days and there is that. I went to BAR as they have never done conquest. Any version. So we brought some big guns to help out and wrangle ore while everyone else defends.

Maybe I’ll con some people to join discord and we’ll have some good old fashioned fighting fun. The alliance is pushing 6 billion power and that is after people dropped to exclude themselves from the event. We expect some beasts.

Good chance for me to test myself. I have accomplished all but my sh 32 goal so far and I still have a month for that. I have more to do for boosts but at least I have the gear and gems and can work on enhancing and leveling them. I have centered my focus on heros and banners.

Heros have been an item I set aside for a long time. It was a part of my plan to focus on them once banners and gear was set. The new hero and even more coming means I picked a great time for this focus. I got Isobel to 4 stars so March cap is done. I replaced Balin with Grifflet and he is almost 4 stars. Grifflet worked better for me on boosts and using blue over purple can be advantageous.

Banners were put on hold for deathseeker and I’m focused on them again. Easy with spire loot and the spirit store and passive banners that just collect. Goal is to max my buildings on 30 prestige and then upgrade them to 31 and max that with banners. Maybe before our next match? Gives me a month and who knows what the anniversary even has on store…

When to Fight and When to Surrender

When to Fight and When to Surrender

The most difficult lesson to learn is when to fight and when to surrender.  We were confident going into this matchup. Perhaps too much. We had not invaded in a while and many fingers are itching.

Our matches increased in difficulty as our core team grew in strength and unity. We want from conquering two to one to barely defending. We remained vigilant and grew close as friends.

It is not unusual to develop close relationships in games. We are no exception. We have fun just chatting and catching up with each others lives.

I’m truly blessed to know and fight at their sides. Now you can get in the action with us.

KVK 29

I scouted our opponents first thing and soon discovered we were facing two beasts. We had no interest in straying from our forest but were curious.

Since we couldn’t know what we’d face we played safe as always in round one. No one in the forest and minimal troops in towers. We wanted to protect against severe losses and be portable if invading was favorable.

All was quiet for several hours. Then touchdown! Visitors from k218. We expected them to invade but hoped they would take on k329 first. Nope.

We are playing it slow. Discussing options. It’s always a game of cat or mouse and sometimes you don’t know if you are the prey or predator.

We were the prey. By defending in a difficult match we were rewarded with an even more difficult one. If we had been conquered and not allied with k277 we may have lost our throne and ended with a fair match. But as always allies proved beneficial.

Yeah. So suicide. We all have pain points and until you reach it you don’t stop. We discuss these in discord and anyone an tap out with zero judgment. Unless you’re in the throne. Tap out of that before you enter because once you do you cannot leave unless the bubble throws you off or you are massacred.

Its one march. No big deal. If you aren’t willing to lose it do not send it. Towers included. It is rare that we evacuate a throne and only if it gives us a strategic edge. Towers are evacuated most often but we’ll usually take a hit or two if we are unsure of stats. Even a loss gives good information on what you have to battle.

It is for that reason you should never mega or put strong stats as tower lead in a new match up. You should use enough troops to get a report and the more people you have in each will share the death burden.

We didn’t. But as you saw scouts yield accurate data if you know how to read them. We also knew we were all going to die by speed hitting. We lost but we didn’t give up.

Sure we ended up surrendering but in the end it was wiser than our k329 opponents. I’ll cover their match in another post. But let’s just say we didn’t want to lose all our troops to lose the throne. To what end but to cripple ourselves and gain nothing in return.

I’m fact our k277 ally Jun was beneficial in the negotiations. He knew the king of k218, called Mega Nugget by us in k207, and took our demands for a peaceful surrender to him.

We had lost a lot in the battle and over a short span of time. 45 minutes. So much by the king that he acquired the big gold ressurecton pack. What we needed was time. To gather the rss people were short and speed to train on the buff. k218 agreed to delay in conquering and we abdicated the throne.

At times we regretted it but the pros outweighed the cons for us. By not gaining any throne this matchup we are resetting our difficulty. We are also able to grow as a kingdom. In addition we get a vacation. It has been hard core KVK for many many months and some significant others of certain gamers are starting to feel the effects.

Plus I get a nice vacation from planning and I can focus on my castle. And sleep in. That is what I will enjoy most!