In the days of old, Avalon was protected by enchanted tools drawn from the order of the cosmos. Those ancient Artifacts have been long lost.
There is a new statue replacing the waterfall in your city. Clicking on her will reveal new options for stats. Since I reviewed this in beta we were provided a lot of free materials to test the new feature and as you can see below I have activated a few Avalon Artifacts. Yes, those are maxed artifacts and max stats per. On a stronghold 17.
Activating a Tome – Base Stats
Before you can craft an artifact, you get to choose a Green, Blue, or Purple Tome as your starter. These cost Holy Dust. Holy Dust is consumed forever when making a Tome. You cannot dismantle it to get your dust back.
Once you activate a Tome you can craft as many artifacts as you want from it! Think of it like selecting your building plans and then constructing. A new concept for KOA. You can craft four types of artifacts twice. So each tomb will make two artifacts.
Artifacts use Lake Gravel and Enchanted Mist when enhanced but to make the artifact you only need gravel. Stock up on that and dust to get started.
The Tome will always be with you. So choose wisely before selecting your grade.
Well, it is beta after all so of course I selected purple to start. I had enough materials to make the two max level artifacts I showed originally.
About Ancient Artifacts
Well if you’re going all in the best way is to acquire the mats via Lucky Shot. Per my sources this requires approximately 130 coins to get the gravel for purple crafting. You just have to reset the board a few times and use 1 coin every reset.
I’ve cleared one board – it went exactly in order left to right top to bottom.
It is with sadness I write this post. I have been with you since February 18, 2017 and my last day will be October 3, 2018. I have decided to migrate to Kingdom 80.
This was not an easy decision to make and I hate that I will no longer be able to play with you guys; however for me it is the right decision to make. It is no secret that I have been unhappy for a while. The only reason I have remained is because I love you all and hoped that Migration would fix our vacancy issues.
Our first Migration has us listed as a departure kingdom only. It also matched us with only one Kingdom. For many of us this Kingdom is filled with people we know and have socialized with for a long time. We are confident that the culture of 80 is similar to 207 and that assimilation will be painless. We cannot guarantee 207 will get another chance to Migrate or that the selection will be as perfect as this one.
I wish everyone the best. You should be able to maintain any kingdom dynamic you wish. Choose your own rules and event schedules. Have fun and farm or socialize. If you want to do KVK – please do. Have fun with it.
It is unlikely we will ever match with you in KVK; however know that if we do that I will not allow Kingdom 80 to invade. If anything we will lend a hand if necessary. If you match with those who left in Conquest – the same. I look forward to the opportunity to battle shoulder to shoulder with you again.
I have decided to not gift my relic. It does not mean I don’t love you guys, only that I feel you should pave your own way. I will either let it be protected by a monster to be found by a lucky soul or leave it unattended on an empty stronghold.
I’m only leaving the kingdom, not the game or you. I will still be in Discord and all of you are welcome to stay. The server will change a little to accommodate this; however it is my hope we can all stay in touch. I will be watching you and wish you every joy the game can offer.
I will make my move official later today and will do one final tour across 207 to not only say farewell to those who wish to remain but to invite those who wish to migrate. In the end it is a personal decision for everyone and I will be saddened no matter who stays or goes.
There are a lot of ways to get lord experience in King of Avalon. In fact it is one of the easiest things to level up. You don’t need to max your lord to 65 to unlock the war skills you need. 58/59 is usually a good place to stop leveling the lord while you focus on other important stats.
Free to Play
Kingdom Threat a.k.a. Golem
So this was nerfed a bit. It used to be that the experience gained would scale with the damage. So players who mastered the art of PVE formations early on benefited the most. This was also when golem was so laggy you had to port and be very fast before the game froze and your buffs died.
Currently you can gain a max of 890 x 500 lord experience per hit, or 445k experience. Times ten hits you’re looking at a cap of 4.45 million experience. This is advantageous because if you’re in a united kingdom those who have maxed their lord no longer push to rank high in golem. So others can gain the perks. At least that is how 207 works.
Getting rank one means an additional 5 million lord experience, for a total of 9.45 million. Getting one of the 21 to 50 ranks will still give you a total of 5.95 million experience. Which is easy to do as long as you’re wearing war gear and have a formation. No gold on buffs required unless you’re in a steroid driven kingdom. Then just pray for migration.
Really this one is negotiable. It depends if you have other priorities where your Magic Crystals could be better spent. Its over 370k crystals for 100k experience. It is laughable to be honest. Most people can only hit spire one a day and that is potentially your entire gain for a day if you farm below 8. Don’t waste your time here, it just doesn’t have the roi other loot traders do.
This is all perspective. It all depends on what you are focusing your trial coins on. I personally used them to level Morgause to 5. The rest just sit pending a need. I used to flip them for 3 hour speedups every day, but you never know when you may need something. Always best to horde than to spend frivolously. Especially if you’re free to play.
Here you get 5000 lord experience for 74 coins. Not a bad exchange. If you kick that up to 74k trial coins – easy enough to get in a week or two – that is 1000 x 5k lord experience or 5 million total. That is handy. For this reason I’d label this as a decent option outside of golem.
Honestly, unless your dragon is 70 there isn’t much you can crucible to trade for lord experience. In fact I’m throwing my lord experience through the crucible to convert to dragon experience. At about 1/5 transfer. Meaning I get 1k experience for my dragon for every 5k item I put in. Unless you have one or the other maxed it is counter productive to use this particular loot trader. But it is an option.
Thes are listed in order of coins spent. As you can see the last 100k experience x 5 for 54,000 coins is the most effective ceremony to run. It is worth saving up even if it delays the experience gain slightly.
100k lord experience for 13,500 coins or 7.4 experience per coin.
180k lord experience for 27,000 coins or for 6.6 experience per coin.
500k lord experience for 54,000 coins or 9.3 experience per coin.
Pay to Play
If you’re looking to level fast then packs are a viable option. They can be expensive depending on the experience you require. Honestly, if you’re looking to spend there are far better ways to beef up and get a better return on your money than buying these packs for lord experience. The only reason to buy packs is if you’re an experienced player in a new kingdom looking to gain an edge. If so you probably don’t need this guide.
Many people don’t realize that you get secondary dragon stats when you upgrade them to 22 plus. Which skills you use should be based not only upon their primary stats but the secondary stats received.
As you approach the mid-fifties on your dragon level you will be able to unlock more and more secondary dragon stats. There is no “one-size-fits-all”. Select the dragon skills based upon your particular needs at the moment. Do not be afraid to reset your dragon skills a few times until you get the right combination.
Dragon Stats Chart
Since you cannot see the secondary stat until you upgrade the your dragon skills to 22 or higher, I’ve created this handy chart for reference.
These are applied based on the stats of lords who garrison a building 20 minutes after that building is first occupied and held by the same alliance. Two buildings are required when invading to acquire this boost. Presumably only the throne is required while defending. However our throne was at 23 minutes 45 seconds and never had Level 1 benefits – we skipped straight to Level 2 when North tower had been occupied 20 mins and this increased one level each time another building hit the 20 minute occupation mark. Therefore without further testing (or confirmation from others) I cannot advise if defense requires two buildings like invasion.
So. How is that useful? Well now a weaker castle can mega to the stats of a stronger and then that stronger castle is free to boot people out of buildings. It offers flexibility in defense and invasion.
You can predict these stats before and plan accordingly. If you do that sort of thing for KVK.
Garrison boosts start at level one and ends at level five. One level per available building.
It doesn’t matter who activated it as long as the building(s) involved have been occupied by the same alliance for twenty minutes.
Everyone gets a unique buff based on the % boost provided by the garrison boost level.
A mega will apply the leader’s stats with boost to all.
There is a blue bar under each building that fills up as a new garrison boost is activated. It is filled up in fifths.
To gain the benefit on all five buildings you must occupy all five buildings.
If you can stack and mega five buildings at home you can theoretically stack all five and mega in another kingdom. With a bit of strategy and teamwork. And you want to do this before they gain garrison boosts if you intend to limit losses.
Garrison Boosts by Level
These numbers are accurate and backed by battle reports and images of each garrison boost level. The math is easy. You divide the boost added by the base stats to get a %. Just math. If you have a report at a known garrison level and base stats or the boosted amount you can do this math yourself to confirm.
Level 1 – 5% (assumed per known sequence below)
Level 2 – 7% (assumed per known sequence below)
Level 3 – 9% (fact; mathed it)
Level 4 – 11% (fact; mathed it)
Level 5 – 13% (fact; mathed it)
♡ this group of ladies. They are amazing.
I have never tried to do a rally outside the forest when invading so I don’t know if this is new but it is worth noting. This means that no matter what a castle must be in the forest to mega or rally a building. So not everyone can hide on the forest edge.
I have also recieved confirmation that this does not apply to stronghold rallies and may only apply to buildings. Further testing is needed to verify if this is a bug when people cannot do a rally or if it is a bug when one can. I only thought to test for this during the event because I heard that others were having issues with rallies as well.
Tower Zapping Change in Frequency
So this has not changed as much as we thought. If anything it is highly favorable if you are the one who is being zapped. It starts at ten minutes and is never shorter than four minutes. It still only zaps 1% troop power per. I do not have the data on when it gains frequency but this is more than we knew before. I will test this further when we get zapped or can zap another.
Individual Garrison Points
These have a cap that is unique to stronghold level. No one in our kingdom, except our 40, made it past the third set of rewards.
Points are not collected (right now) until you pull from a building. I don’t know if this is intentional or a bug. We experienced many when conquest was released and hopefully this is just that. Otherwise you have to guess when that cap is reached (or experiment by pulling). It seems they accrue rather fast and we had people pulling so others could send for points in the second half of the event.
Match Up Theory
So this has nothing to do with the new KVK. This is my theory on how match ups are done based on what I’ve seen for my matches as well as those of others. Doesn’t mean it is true but it is nice brain-candy to ponder.
There are three kingdoms in a match. Usually two of the kingdoms are equal – stats/troops/stronghold and they progress at a similar pace. There are variances but they are as close to equal as you can get. So what about that third one? I call this one the wildcard. Why? Because they are unpredictable and when matched with a more powerful kingdom they can usually hold their own or even invade successfully.
You will notice that some kingdoms will match with one another again and again. I believe this is due to the equal-ness of them. Then you have this one kingdom, 207 for example (and I know others), who are habitually the underdog yet progress up as though it is nothing. We invaded last KVK match – twice – over a kingdom that not only had better stats but more players with them. We won both times and made friends ❤ you 87!
Why? Because when you work together you can do amazing things. I think the match engine expects wildcards and labels them as such – doesn’t mean they will forever be one but while they are their matches are a bit more difficult than anticipated. This all started for us when we started conquering two kingdoms for three rounds in a row – most notably k64 and k394. We were equally matched with one and the other was the underdog – wildcard. After three rounds with them our matching changed drastically.
We had always though how well we did factored into the next match. So we kept trying to manipulate the system. Only taking one throne or taking none. It never seemed to work. We even took a holiday from KVK and told 218 they could have our kingdom uncontested – after a very bloody round – if they would only delay conquering so that the rebuild buff was also delayed. So that was two rounds no throne – then the anniversary conquest event and we bartered with k218 to defend our throne in exchange for helping them with towers in the final round as they went to invade the other kingdom.
We still got matched with beasts.
Let me show you our last couple of matches – those I’ve documented on my blog or YouTube.
Blue = Successful Invasion (light color means we played around with them)
Green = Allies
Orange = Failed Defense (on us from them)
White = Successful Defense (but white might have tossed us around a bit first)
I cannot recall the last time we were matched with someone weaker than us.
Either they are a solo beast without a care on power loss or a bunch people who could prevail but fail to unify. I think that is what makes us unique and a “wildcard”. We are unified with the backing of the entire kingdom. We had more castles than we could use this round – and we stacked everything to max. Perhaps this is why we ended up as #4 in alliance power globally.