I get asked a lot about Kingdom 207. More so recently because you get to hear and see us play together as a team. In this post I’ll show you that building gamer teams is easy if a lot of work.
I did a seminar at work a few months ago. On The Five Dysfunctions of a Team by Patrick Lencioni. This may seem boring; however it isn’t every day that your company sends managers to an enrichment session for personal growth.
The entire session reminded me of our KVK team in 207.
So what are those elements? I’ll break it down for you with examples on how you can apply this to your team – whether you do KVK, Conquest, KE, or another team-oriented hobby in general.
Think of a kingdom as business. You have a CEO, the king. Imagine how much stress you’d undergo at work if the CEO changed every two weeks? Think of how that impacts a kingdom. The same.
Rally behind one leader. That leader doesn’t need to have the best stats in the kingdom but they should be up there. They need to be the glue that holds the team together. They should be wise enough to see the right solution even if it is not their own.
You should have one kingdom leader that deals with drama that affects the kingdom. It should not be the king. You also need someone who is organized. You must also balance out with someone who is a fighter and another who is on the social end. You need a liaison who manages relationships between all the active alliances and their leadership.
These traits don’t need to be separate people. The smaller the team the closer members are. Your leadership team should be small. Not so small you miss out on opinion variety but small enough where you don’t branch out in cliques.
Here are the elements of a functioning team.
1. They trust one another.
This sounds simple, but it is not. It also means a lot more than its face value. To have trust you must open yourself up. Reveal weaknesses. Admit mistakes. Ask for help.
I often tell the KVK team that we’re so close because every two weeks we battle shoulder to shoulder and bleed for one another. We put it all out on the line. We trust that their reins will make it in time. That we’re fast enough to prevent tower zaps. It doesn’t always happen but that isn’t a failure of trust – shit happens. Megas hit that hurt worse than expected. Intentional suicide runs because you believe the Return on Investment is there.
Cause guess what. At the end of it all we share resources. If a person needs excessive speeds and wants to grind them via Trial Coins – the KVK buff is delayed. People who spent a lot of gold get the best packs – double or triple if invading. That gold adds up and helps with replenishment. We look out for each other and therefore do not need to look out for ourselves.
2. They engage in unfiltered conflict around ideas.
This is very important. You must have conflict. Discuss concerns. Provide constructive feedback. This requires a safe judgement free zone that is maintained by all in the group.
This means no personal attacks. If you have an issue work it out with the team. Don’t just complain, offer solutions! Toss ideas out. Look for inspiration in what others are saying. Collaborate.
We often have very heated discussions. But it doesn’t mean we dislike each other. We are all invested in a solution that is in line with our goals.
3. They commit to decisions and plans of action.
We vote. It’s a democracy. We toss up a line poll and discuss then vote. Not anonymous. We are not ashamed of our opinions. You buy in with majority and follow through as if it was your own idea.
We meet up in voice chat a few times a week to discuss various scenarios and our counter. We also chat about us and just hang out in general. This is important and should be supplemented with a text room for daily stuff.
Once a plan is set it is published to the kingdom. Everyone operates on the same page and has the same answers to each question.
No one goes off on their own. Everyone knows their role and where they are supposed to be. As leaders we see the big picture and intended outcome and delegate out tasks as needed to achieve this.
4. They hold one another accountable for delivering against those plans.
We hold each other accountable period. On everything. If you say you’re going to do something, do it. Don’t make excuses.
Making a bad decision isn’t the end of the world. Admit it to and what you’d do differently next time. Listen to other’s advice and don’t make it personal.
Punishment applies to all. Break a rule and suffer the consequences. No exceptions.
5. They focus on achieving collective results.
You have to have a shared goal. It is when a team has different outcomes in mind that you run into issues.
For example you agree to go all in and put it all on the line next KVK round. You bought into it and plans were set. But you have cold feet. You don’t want to sacrifice all those resources because it’ll delay your sh upgrade.
So you don’t play your part and the battle was lost. You see where victory would have been achieved if you’d just done your part. Everyone on the team is disappointed and they make it known. Trust is lost and you’ll have to work harder to get it back.
That is an example of a team not working cohesively. Don’t do it. Back each other up. Have fun.