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4.7.1 KVK Update + Garrison Boosts

Okay. KVK is over. For 207 at least. We defended successfully and had a blast learning the new system. This is where friends and networking come in handy.

I’ll post my KVK video content on this later.

Garrison Boosts FYI

These are applied based on the stats of lords who garrison a building 20 minutes after that building is first occupied and held by the same alliance. Two buildings are required when invading to acquire this boost. Presumably only the throne is required while defending. However our throne was at 23 minutes 45 seconds and never had Level 1 benefits – we skipped straight to Level 2 when North tower had been occupied 20 mins and this increased one level each time another building hit the 20 minute occupation mark. Therefore without further testing (or confirmation from others) I cannot advise if defense requires two buildings like invasion.

So. How is that useful? Well now a weaker castle can mega to the stats of a stronger and then that stronger castle is free to boot people out of buildings. It offers flexibility in defense and invasion.

You can predict these stats before and plan accordingly. If you do that sort of thing for KVK.

  • Garrison boosts start at level one and ends at level five. One level per available building.
  • It doesn’t matter who activated it as long as the building(s) involved have been occupied by the same alliance for twenty minutes.
  • Everyone gets a unique buff based on the % boost provided by the garrison boost level.
  • A mega will apply the leader’s stats with boost to all.
  • There is a blue bar under each building that fills up as a new garrison boost is activated. It is filled up in fifths.
  • To gain the benefit on all five buildings you must occupy all five buildings.

If you can stack and mega five buildings at home you can theoretically stack all five and mega in another kingdom. With a bit of strategy and teamwork. And you want to do this before they gain garrison boosts if you intend to limit losses.

Garrison Boosts by Level

These numbers are accurate and backed by battle reports and images of each garrison boost level. The math is easy. You divide the boost added by the base stats to get a %. Just math. If you have a report at a known garrison level and base stats or the boosted amount you can do this math yourself to confirm.

Level 1 – 5% (assumed per known sequence below)

Level 2 – 7% (assumed per known sequence below)

Level 3 – 9% (fact; mathed it)

Level 4 – 11% (fact; mathed it)

Level 5 – 13% (fact; mathed it)

Invasion Rallies

♡ this group of ladies. They are amazing.

I have never tried to do a rally outside the forest when invading so I don’t know if this is new but it is worth noting. This means that no matter what a castle must be in the forest to mega or rally a building. So not everyone can hide on the forest edge.

I have also recieved confirmation that this does not apply to stronghold rallies and may only apply to buildings. Further testing is needed to verify if this is a bug when people cannot do a rally or if it is a bug when one can. I only thought to test for this during the event because I heard that others were having issues with rallies as well.

Tower Zapping Change in Frequency

So this has not changed as much as we thought. If anything it is highly favorable if you are the one who is being zapped. It starts at ten minutes and is never shorter than four minutes. It still only zaps 1% troop power per. I do not have the data on when it gains frequency but this is more than we knew before. I will test this further when we get zapped or can zap another.

Individual Garrison Points

These have a cap that is unique to stronghold level. No one in our kingdom, except our 40, made it past the third set of rewards.

Points are not collected (right now) until you pull from a building. I don’t know if this is intentional or a bug. We experienced many when conquest was released and hopefully this is just that. Otherwise you have to guess when that cap is reached (or experiment by pulling). It seems they accrue rather fast and we had people pulling so others could send for points in the second half of the event.

screenshot_20180817-184501_king-of-avalon1877563559370887262.jpg

Match Up Theory

So this has nothing to do with the new KVK. This is my theory on how match ups are done based on what I’ve seen for my matches as well as those of others. Doesn’t mean it is true but it is nice brain-candy to ponder.

There are three kingdoms in a match. Usually two of the kingdoms are equal – stats/troops/stronghold and they progress at a similar pace. There are variances but they are as close to equal as you can get. So what about that third one? I call this one the wildcard. Why? Because they are unpredictable and when matched with a more powerful kingdom they can usually hold their own or even invade successfully.

You will notice that some kingdoms will match with one another again and again. I believe this is due to the equal-ness of them. Then you have this one kingdom, 207 for example (and I know others), who are habitually the underdog yet progress up as though it is nothing. We invaded last KVK match – twice – over a kingdom that not only had better stats but more players with them. We won both times and made friends ❤ you 87!

Why? Because when you work together you can do amazing things. I think the match engine expects wildcards and labels them as such – doesn’t mean they will forever be one but while they are their matches are a bit more difficult than anticipated. This all started for us when we started conquering two kingdoms for three rounds in a row – most notably k64 and k394. We were equally matched with one and the other was the underdog – wildcard. After three rounds with them our matching changed drastically.

We had always though how well we did factored into the next match. So we kept trying to manipulate the system. Only taking one throne or taking none. It never seemed to work. We even took a holiday from KVK and told 218 they could have our kingdom uncontested – after a very bloody round – if they would only delay conquering so that the rebuild buff was also delayed. So that was two rounds no throne – then the anniversary conquest event and we bartered with k218 to defend our throne in exchange for helping them with towers in the final round as they went to invade the other kingdom.

We still got matched with beasts.

Let me show you our last couple of matches – those I’ve documented on my blog or YouTube.

kvk

  • Blue = Successful Invasion (light color means we played around with them)
  • Green = Allies
  • Orange = Failed Defense (on us from them)
  • White = Successful Defense (but white might have tossed us around a bit first)

I cannot recall the last time we were matched with someone weaker than us.

Either they are a solo beast without a care on power loss or a bunch people who could prevail but fail to unify. I think that is what makes us unique and a “wildcard”. We are unified with the backing of the entire kingdom. We had more castles than we could use this round – and we stacked everything to max. Perhaps this is why we ended up as #4 in alliance power globally.

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KVK Changes – 207 & Update 4.7.1

We moved our hive. It was time. We have been in our spot over a year now. First as BAR then as KVK.

We wanted to be on the forest edge. Dew the Builder went to work and planned it all out.

This is us maybe an hour after we decided on fort position. Perhaps the easiest move to date.

In other news. Excalibur Invasion aka KVK is changing! I will post videos on the new content soon but before the event starts I want to review the update and what it means.

KVK Rewards

The Royal Packages have a new addition.

King Talents

The first five are the same old stuff. The last seven are new. They aren’t cheap so save them when kingdom buffs or gold event occurs. Coordinate with the kindom for maximum effect.

Individual Rewards

Yes! Just for holding a tower or Avalon you get points just as you would in Conquest.

You can also score points by killing. Finally something to help revitalize unity and growth. Keep on reading for the mechanical changes.

Leaderboards with More Rewards and 7 Day Accolades

Okay so these are global. Meaning its every kingdom. So don’t set your hopes high on the top rewards unless you’re a top player. But the rest aren’t so bad!

You didn’t get them before so quit bitching and just take all the free shit you can get with minimal gold investment. ♡

Only the last three give rewards.

Individual Kills – Defense and Invasion

Alliance Invasion Kills – so being in a top KVK alliance who invades can pay off.

Individual Invasion Kills – speaks for itself.

The Accolades for Top 3 in Individual Invasion Kills. Pretty bleh for the investment you’ll have to get them.

Changes in Mechanics

After the images I outline just the changes to this event and explain their impact.

The time for the Excalibur Invasion will be adjusted for each round.

No idea. Honestly. Not sure if this means each round is shorter or longer than the previous. If I had to guess performance in previous rounds in regards to your Avalon affect the next round. Will defending mean your Avalon is open longer or shorter the following round?

Invading Lords cannot be attacked outside the Black Forest, but they can still be scouted or affected by spells.

This one is obvious. This means you can take people along unbubbled in an Invasion to help stack buildings. You can turn off scout notifications and spells who cares.

This also means you are open to invasion if a Kingdom has more active and unified players. And they could win on troop power and sheer will (and gold) over a single castle with beefy stats.

The longer one of Avalon’s Towers is occupied by a rival Alliance, the more often it will attack the central Isle of Avalon.

I don’t have specifics on how the timing changes but I’ll test this and report back on that as they are known. This means that towers will fire faster the longer they are occupied by enemies.

When the same Alliance is occupying two or more buildings in a Kingdom’s Avalon during an Invasion, the Alliance troops garrisoned there will gain benefits according to the number of buildings occupied and length of occupation.

This applies nerfed conquest-like buffs to garrisoned troops the longer they stay in place. Adding a third, fourth, and fifth building increases these buffs. So if you have a large team and five strong players you can mega everything and hope for the best.

When no invaders have occupied Avalon in a Kingdom and that Kingdom’s King is occupying Avalon in another Kingdom, Avalon will be protected by special Invasion Protection.

We all know there is no king until the throne is won, but here there is a reference to the king specifically. One would presume the last king on the list must hold another Avalon before theirs is taken to activate this protection.

When a Lord defeats Invaders to retake Avalon for his or her own Kingdom, Invasion Protection will be opened over Avalon.

So. No longer must you sit there waiting for reinforcements to arrive praying you aren’t speed hit. This is advantageous to defenders. Not so much for invaders.

Lords occupying a building in Avalon can apply speedups to other Alliance members sending marches to tha building.

Finally. This acts just like speeding troops to a rally.

If a Peace Shield opens over a Kingdom, it will end the Invasion Protection cast over Avalon and its buildings.

This point has several viewpoints. Originally it was thought that this applied to bubbles that were activated on strongholds however the way it is worded makes it appear that this is in regards to Avalon.

Meaning if you invade another Kingdom and get a special shield on your Avalon then once the invasion is over and you win that throne the bubble on your Avalon will fall.

When Avalon or one of its Towers has Invasion Protection, only Lords from that Kingdom can attack or occupy it. Lords from other Kingdoms cannot occupy it.

This means if you are retaking Avalon from an invasion army that you killed in your throne or successfully conquered another throne The invasion protection bubble does not prevent anyone from your Kingdom from garrisoning that building.

Cool Addition – Scout Spam Be Gone

What it All Means

Sorry you’re not gonna get any strategy from me and if you are interested in how all of this applies and what 207 is going to do with it go ahead and follow my YouTube.

Gamer

Building Your Team #Gamers

I get asked a lot about Kingdom 207. More so recently because you get to hear and see us play together as a team.

I did a seminar at work a few months ago. On The Five Dysfunctions of a Team by Patrick Lencioni. This may seem boring; however it isn’t every day that your company sends managers to an enrichment session for personal growth.

The entire session reminded me of our KVK team in 207.

So what are those elements? I’ll break it down for you with examples on how you can apply this to your team – whether you do KVK, Conquest, KE, or another team-oriented hobby in general.

Think of a kingdom as business. You have a CEO, the king. Imagine how much stress you’d undergo at work if the CEO changed every two weeks? Think of how that impacts a kingdom. The same.

Rally behind one leader. That leader doesn’t need to have the best stats in the kingdom but they should be up there. They need to be the glue that holds the team together. They should be wise enough to see the right solution even if it is not their own.

You should have one kingdom leader that deals with drama that affects the kingdom. It should not be the king. You also need someone who is organized. You must also balance out with someone who is a fighter and another who is on the social end. You need a liaison who manages relationships between all the active alliances and their leadership.

These traits don’t need to be separate people. The smaller the team the closer members are. Your leadership team should be small. Not so small you miss out on opinion variety but small enough where you don’t branch out in cliques.

Here are the elements of a functioning team.

1. They trust one another.

This sounds simple, but it is not. It also means a lot more than its face value. To have trust you must open yourself up. Reveal weaknesses. Admit mistakes. Ask for help.

I often tell the KVK team that we’re so close because every two weeks we battle shoulder to shoulder and bleed for one another. We put it all out on the line. We trust that their reins will make it in time. That we’re fast enough to prevent tower zaps. It doesn’t always happen but that isn’t a failure of trust – shit happens. Megas hit that hurt worse than expected. Intentional suicide runs because you believe the Return on Investment is there.

Cause guess what. At the end of it all we share resources. If a person needs excessive speeds and wants to grind them via Trial Coins – the KVK buff is delayed. People who spent a lot of gold get the best packs – double or triple if invading. That gold adds up and helps with replenishment. We look out for each other and therefore do not need to look out for ourselves.

2. They engage in unfiltered conflict around ideas.

This is very important. You must have conflict. Discuss concerns. Provide constructive feedback. This requires a safe judgement free zone that is maintained by all in the group.

This means no personal attacks. If you have an issue work it out with the team. Don’t just complain, offer solutions! Toss ideas out. Look for inspiration in what others are saying. Collaborate.

We often have very heated discussions. But it doesn’t mean we dislike each other. We are all invested in a solution that is in line with our goals.

3. They commit to decisions and plans of action.

We vote. It’s a democracy. We toss up a line poll and discuss then vote. Not anonymous. We are not ashamed of our opinions. You buy in with majority and follow through as if it was your own idea.

We meet up in voice chat a few times a week to discuss various scenarios and our counter. We also chat about us and just hang out in general. This is important and should be supplemented with a text room for daily stuff.

Once a plan is set it is published to the kingdom. Everyone operates on the same page and has the same answers to each question.

No one goes off on their own. Everyone knows their role and where they are supposed to be. As leaders we see the big picture and intended outcome and delegate out tasks as needed to achieve this.

4. They hold one another accountable for delivering against those plans.

We hold each other accountable period. On everything. If you say you’re going to do something, do it. Don’t make excuses.

Making a bad decision isn’t the end of the world. Admit it to and what you’d do differently next time. Listen to other’s advice and don’t make it personal.

Punishment applies to all. Break a rule and suffer the consequences. No exceptions.

5. They focus on achieving collective results.

You have to have a shared goal. It is when a team has different outcomes in mind that you run into issues.

For example you agree to go all in and put it all on the line next KVK round. You bought into it and plans were set. But you have cold feet. You don’t want to sacrifice all those resources because it’ll delay your sh upgrade.

So you don’t play your part and the battle was lost. You see where victory would have been achieved if you’d just done your part. Everyone on the team is disappointed and they make it known. Trust is lost and you’ll have to work harder to get it back.

That is an example of a team not working cohesively. Don’t do it. Back each other up. Have fun.

Gamer

Sanctum – An Experiment

Sanctum was a great addition to the game and a real life changer for those of us who take hits on our castles either in KVK or KE.

When it was first released there were a few ways one could exploit the system. Such as, heal your personal hospitals and almost instant heal troops in sanctum. Very powerful when you remember that the KVK buff applies to dead troops and sanctum are dead troops.

This was fixed and healing sanctum troops is excessively expensive to gold out of (good thing) however it is also free but can take a few weeks depending on how much power is contained within it and your stronghold level.

Sanctum Boosts

  • You can save a max of 90% of your dead troops, after your hospitals (including alliance) is filled with wounded.
    • Base is 70%
    • VIP 10 adds 10%
    • Subscription adds 10%
  • Sanctum Capacity is based upon your personal hospital capacity. The more you can heal the more you can save.
    • Subscription adds 100%
    • VIP 10 adds 100%
  • Stronghold level, more accurately the tier of troops your stronghold unlocks, determines your base Ambrosia collection speed. Below are the levels I know based on my accounts and friends.
    • 40 – 27,450
    • 38 – 18,301
    • 35 – 18,301
    • 32 – 12,200
    • 30 – 12,200
    • 26 – 8,150
    • 18 – 2,451
    • 16 – 2,451
    • 15 – 1,651
    • 13 – 1,651
    • 9 – 850
    • 6 – 650
    • 1 – 501

Based on those numbers I calculated the below.

  • SH1 = 501
  • SH4 = 650
  • SH7 = 850
  • SH10 = 1,651
  • SH16 = 2,451
  • SH19 = 3,650
  • SH22 = 5,450
  • SH26 = 8,150
  • SH30 = 12,200
  • SH35 = 18,301
  • SH40 = 27,450

The Experiment – How 207 Does “Research”

The Problem

Resurrection Packs were nerfed; however if you paid attention to the announcement it stated that the sanctum was involved. Previously it was based on power loss and where that loss went (hopital/sanctum) was irrelevant. Honestly I like the update – it balances it so that someone who -attacks, heals, attacks, heals – will never get the rez pack. However the person they hit will and for the cost of 10% of the troops sent to the sanctum.

First we paint the picture. Slak is a sh38 with t11. He lost 60m power in KVK. He wanted to rebuild this power as t12. Gold was the only way he could speed up the buildings required for t12 and 60m in troops. The Kingdom Quest build buff was upon us and we had to use the KVK buff before the next round. So we had less than two weeks to get him ready and we wanted to do it cheaply. Have you ever speed trained troops with gold? It’s fun! Less button mashing.

Hypothesis

We knew that the resurrection packs would not proc unless troops hit the sanctum. We also knew it had to be significant in power. So we estimated that we could sacrifice 1-2 marches of t11 to the sanctum – losing only 10% – and gain a resurrection pack.

Experiment

We had no idea if this would work or if we’d walk away disappointed – while I thought to record video I didn’t start the discord bot up until 4 minutes in. So you can see no modifications were done to the video and my math is accurate I’m posting the entire video.

In case you want to skip around – use the below. There are blank spots b/c I wasn’t using Mobizen but the Android Game Tools recorder which only records in game, not during log out/in and pack buying.

The first four minutes is Slak killing off his t1/t2. You missed good chatter (sorry) cause Purls is a slaker (pun intended). You can literally skip to 4:00 unless you’re interested in all the before stuff.

  • At 1:14 Slak’s t1/t2 dies
  • At 4:00 Discord Starts
  • At 4:52 Slak’s power before t11 slaughter is shown
  • At 5:22 Slak attacks a tent and gains the rez pack – so yes it works on attacking
  • At 5:32 Slak’s power after the slaughter is shown
  • At 6:44 Slak gets the resurrection pack
  • At 8:20 Purls decides to also do this (yup – had no intention of doing this lol)
    • Purls removes dragon skills and emblems and heros
  • At 10:04 Slak makes a promise (yes best king ever)
  • At 14:08 Purls sends out t1/t2 to fill hospitals
  • At 15:54 and 17:38 Dew kills my two t1/t2 tents
  • At 18:46 Purls sends out the first t10 march of 221k infantry
  • At 20:15 Purls first sacrificial march dies (Defending)
  • At 22:35 Purls sends a second march of 221k t10 infantry to die.
  • At 24:06 Purls second (and last) march dies (Defending)
  • At 24:46 there is the pack reveal
    • The black out is due to the recorder stopping once the Google Play prompt is loaded.
  • At 25:35 we discuss how you acquire ambrosia via blackout (NOTE THAT YOU DO GET AMBROSIA VIA ALLIANCE RESOURCE FARMING – AT LEAST YOU DO NOW)
  • At 29:40 Slak gives Purls a hard time.
  • The rest is chit-chat. Enjoy, or not.

Results

Slaktarn = $9.99 pack x 9 = 243,000 gold

515,990,475 Starting Power
-2,623,356 t1/t2 Hospital March (0.50% lost)
513,367,119 New Power
-49,602,720 t11 March for Rez Pack (9.66% lost)
463,764,399 Final Power
-52,229,076 Total Power Loss
10.12% Percent of Total Power Loss

Purls HQ = $9.99 x 8 = 216,000 gold

264,618,935 Starting Power (213,435,873 troop)
2,388,248 t1/t2 Hospital March (0.90% lost)
262,230,687 New Power
-23,458,330 t10 March for Rez Pack (8.94% lost)
238,780,357 New Power
-23,458,330 t10 March for Rez Pack (9.82% lost)
215,322,027 Final Power
-49,304,908 Total Power Loss
18.63% Percent of Total Power Loss

Conclusion (and more questions)

Based on the experiments we completed you must lose ~10% of your overall power to the sanctum in one attack in order to proc any resurrection packs. However more testing = more statistics to use. I lost more % wise than Slak; however he lost more power total. He did start at almost double my power.

Therefore one can deduce many scenarios from these two experiments. And possibly end up with more

  • The total power loss may have to do with the packs that appeared.
    • Slak lost more than I and gained one add’l pack.
    • If true this is likely in a window of time and not all at once.
  • The march that hits the sanctum must be significant. Close to 10% of your current power.
    • Because I lost far more % wise and triggered one less pack than Slak it holds true that it must be 10% per march. Mine was slightly short, so…
    • What if it is only 10% troop power not total? Well, as I was editing the video I noticed that I recorded this value – so we’re going to do the table again but with troop power instead of total for purls.
213,435,873 Starting Troop Power
2,388,248 t1/t2 Hospital March (1.11% lost)
211,047,625 New Power
-23,458,330 t10 March for Rez Pack (11.11% lost)
187,589,295 New Power
-23,458,330 t10 March for Rez Pack (12.5% lost)
164,130,965 Final Power
-49,304,908 Total Power Loss
23.10% Percent of Total Troop Power Loss

Which is a lot of power when you look at just troop power versus overall. I will never know Slak’s exact troop power because it wasn’t documented. So just hypothetical reasoning at this time.

How to Repeat

While we’re no closer to “accuracy” I believe this is repeatable. In fact I intend to do so a few more times but measure starting troop power in addition to total power. I’ll also send exact marches.

If you repeat it is at your own risk, I take no responsibility if you fail to proc a pack and lose excessive troops. Do not do this if you need the the troops, sanctum can take a few weeks to heal.

  • Fill your hospitals with your lowest tier troops.
  • Then review your total/troop power and multiply by 10%
  • Verify if you can send a march that has 10% or greater of your power.
    1. If not – shed a little power to the sanctum so that your second march IS 10%
  • Send your 10% power to a tent or tile. You can either attack or be attacked – both ways work.
  • Buy your resurrection pack(s). fingers crossed

Did this work for you? Please comment with details on data total/troop power etc with a detailed breakdown by loss as I did. Did you get packs? What $ and how many?

The more we experiment (on the down-low – don’t shout this too loud so it remains an option) the more accurate our data will be.

♡ share this blog post with your friends 🙂

Gamer

Goods Exchange in King of Avalon

King of Avalon – Goods Exchange

So you want to know how many of what you can get per day in the Goods Exchange.  Here you go!  Note that this data was mined 07.18.2018 and it is all available in game.  This just lets you see what and how many per days you can get IF you have 2 million in value per day per category.

Seems there is a smallish note that says you may not get the full 2 mil a day.  So stay tuned!

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Equipment # per Day Value per Item
Rare Material Chest 8 -237,038
Dragon Essence 72 -27,778
5k Steel 9 -222,223
3k Steel 15 -133,334
1k Steel 45 -44,445
500 Steel 90 -22,223
300 Steel 150 -13,334
100 Steel 450 -4,445
50 Steel 900 -2,223
30 Steel 1,500 -1,334
10 Steel 4,494 -445
Animal Hide 1,349 -1,483
Cerussite 1,349 -1,483
Pine 1,349 -1,483
Bronze 1,349 -1,483
Marble 1,349 -1,483
Fluorite 899 -2,225
Cypress 1,349 -1,483
Galena 899 -2,225
Horn 899 -2,225
Agate 192 -10,417
Emerald 674 -2,967
Ruby 44 -45,455
Amber 674 -2,967
Amethyst 337 -5,935
Sapphire 337 -5,935
Diamond 8 -250,000
Heros # per Day Value per Item
Summoning Horn 20 -100,000
Agravain Frag 2 -1,000,000
Lamorak Frag 2 -1,000,000
Balin Frag 2 -1,000,000
Bedivere Frag 2 -1,000,000
Lionel Frag 4 -500,000
Hellawes Frag 4 -500,000
Isuelt Frag 4 -500,000
Morgause Frag 4 -500,000
Elyan Frag 4 -500,000
Gareth Frag 4 -500,000
Gawain Frag 4 -500,000
Tor Frag 4 -500,000
Balan Frag 8 -250,000
Gaheris Frag 8 -250,000
Cerys Frag 8 -250,000
Pellenas Frag 8 -250,000
Isobel Frag 8 -250,000
Pellinore Frag 8 -250,000
Safir Frag 8 -250,000
Vortimer Frag 8 -250,000
Griflet Frag 8 -250,000
Ector Frag 35 -57,143
Rhona Frag 35 -57,143
Dinadan Frag 35 -57,143
Claudin Frag 35 -57,143
Malegant Frag 35 -57,143
Brunor Frag 35 -57,143
Caradoc Frag 35 -57,143
Colgrevance Frag 35 -57,143
2k Hero XP 89 -22,472
500 Hero XP 359 -5,571
100 Hero XP 1,798 -1,112
Gemstones # per Day Value per Item
III Gem/Stone 9 -222,222
II Gem/Stone 40 -50,000
I Gem/Stone 160 -12,500
Raw Valor IV Frag 231 -8,658
Champion Jewel III 9 -222,222
Emblems # per Day Value per Item
I Green Emblem 4 -500,000
Gamer

Conquest – Beginner’s Guide

We’re running conquest for the first time in BAR in 207 and I’m writing this post for them.  Of course others can gain some beginner help too!  I’m not going to go deep or outline details.  This is just a general guide to get you started.

How to Get Points

  • You accumulate points by defending ore at home or gathering ore in another kingdom.
  • The more ore you possess the faster you gain points.  It is vital to grab ore asap – the leader after 24 hours usually takes #1.
  • When you are gathering ore one troop or a march will gain the same amount of ore – what you gather per minute depends on your points and how much ore is in the building.
  • When defending ore points are distributed based on ore possessed and distributed among those who are defending a building – based on troop power they send.  So a t10 player can gain more points than a t9 if both send the same number of troops when defending or gathering in the same building.

Defending Ore

  • Do NOT garrison your troops.  Tap on “Clarent Ore Details” then “Send Troops”
    Clarent Ore
    Send Troops
  • You cannot defend or recapture alliance buildings while BUBBLED.
  • You can bubble AFTER sending your troops to the alliance building.
  • If you have 100k ore or LESS in an alliance building you will gain a significant boost to your stats when defending ore in that building.
  • If you have MORE than 100k ore the attacker gains a significant boost in that building.

Gathering Ore

If you are 80 million power or less – GOOD NEWS.  You are a gathering machine!  If you can clear your stronghold with 5 marches you can gather all the ore you want – unless your marches in buildings are killed – without losing your troops.

  • Select the alliance building with the most ore.
  • Send your march to plunder.
  • Rally out your remaining troops – do 1 hour rallies.

It is important to note that you should NEVER join a rally while participating in conquest unless it is announced as a rally.

You will have a TON of rally spam.  Just ignore it.  Delete.  Move on.

  • ONE troop will gather the same amount of ore as a full march.  The amount of ore each building will provide per minute is based upon the amount of ore within the building.  It CHANGES.
  • If more than one march enters a building to gather – the same amount of ore will be collected.  The points from this gathering is distributed based on troop POWER.  So send your t10s if you’re looking for a point boost.
  • If the building you enter has over 100k ore you have a boost advantage.  It can be easy to defend against bigger natural boosts this way.

That Is It

Really.  That is all there is to this event.  Sure there are strategies and such – but that isn’t the point of this post.

Questions?

Drop a comment – or mail Purls, Game, or Dew in game.

Gamer, Workaholic

Vacation

I’m taking a vacation. Not the kind you’re thinking of. I’m still going to work every day and if anything putting in more hours.

No I’m taking a vacation from social media. It started last week. On day 9 and I think tomorrow will be my last vacay day. Maybe.

What does this mean? It means I took a break from editing YouTube videos. Even filming for them. I did some blogging but it wasn’t a chore. It was fun and refreshing.

Really I needed to step back and evaluate what I’m doing. My brand has always been Purls HQ the gamer. But I’m so much more. I expanded my blog to include the wife and workaholic. It is a thin line for me because I’m careful to keep personal offline.

Really the blog is where I can ramble. It is somewhat anonymous. My real identity is hidden and most people don’t even know my first name. Its Christine if you were wondering.

I’ve been hyper focused on work and perhaps that’s why the vacation. KVK is cancelled for another month so I don’t have much to plan or do in game outside farming. Conquest starts in a few days and there is that. I went to BAR as they have never done conquest. Any version. So we brought some big guns to help out and wrangle ore while everyone else defends.

Maybe I’ll con some people to join discord and we’ll have some good old fashioned fighting fun. The alliance is pushing 6 billion power and that is after people dropped to exclude themselves from the event. We expect some beasts.

Good chance for me to test myself. I have accomplished all but my sh 32 goal so far and I still have a month for that. I have more to do for boosts but at least I have the gear and gems and can work on enhancing and leveling them. I have centered my focus on heros and banners.

Heros have been an item I set aside for a long time. It was a part of my plan to focus on them once banners and gear was set. The new hero and even more coming means I picked a great time for this focus. I got Isobel to 4 stars so March cap is done. I replaced Balin with Grifflet and he is almost 4 stars. Grifflet worked better for me on boosts and using blue over purple can be advantageous.

Banners were put on hold for deathseeker and I’m focused on them again. Easy with spire loot and the spirit store and passive banners that just collect. Goal is to max my buildings on 30 prestige and then upgrade them to 31 and max that with banners. Maybe before our next match? Gives me a month and who knows what the anniversary even has on store…

Gamer, Wife, Workaholic

Who Is Purls?

I think it is time to expand my blog a little. I’ve always enjoyed writing and there is only so much one can write about a game. Especially when there are numerous websites that cover everything you need.

It was suggested, and I previously though of doing this, that I add references to my blog such as rss for building and items of that nature. I’m not interested in digging that deep or being responsible for staying on top of updates. This data is already out there and I’m far too busy with my career to focus on those items.

What you will get onstead, is me. Just Purls. Not just the gamer, but the wife and workaholic.

The Wife

Many of you may know that I am married and my husband plays koa with me. It’s awesome because I don’t need to worry about getting yelledat for ignoring him like many who have nongamer significant others. However in the con list is sharing a gaming budget and fights over a game because we are both fiercely competitive. So there’s that.

The Workaholic

I work 10 plus hours a day at a financial technology company. Right now I’m developing my career and setting myself up on a path to bigger and better. My title on paper is Operations Manager but technically my responsibilities exceed that.

I’m the senior knowledgebase and miracle worker. I get shit done. I work with our top clients and manage our portfolios while running Operations under our COO. I’ve been with the company seven years and started as a sales admin.

Want to Know More?

That’s just a peek. The basics. I’ll start writing more about these topics in future posts and less about the game. Why? Because if you follow my YouTube channel all my gaming life is on display and I don’t need to rehash that here.

Don’t forget to hit subscribe on my blog to stay up to date and well as my other social media sites.