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KVK Changes – 207 & Update 4.7.1

We moved our hive. It was time. We have been in our spot over a year now. First as BAR then as KVK.

We wanted to be on the forest edge. Dew the Builder went to work and planned it all out.

This is us maybe an hour after we decided on fort position. Perhaps the easiest move to date.

In other news. Excalibur Invasion aka KVK is changing! I will post videos on the new content soon but before the event starts I want to review the update and what it means.

KVK Rewards

The Royal Packages have a new addition.

King Talents

The first five are the same old stuff. The last seven are new. They aren’t cheap so save them when kingdom buffs or gold event occurs. Coordinate with the kindom for maximum effect.

Individual Rewards

Yes! Just for holding a tower or Avalon you get points just as you would in Conquest.

You can also score points by killing. Finally something to help revitalize unity and growth. Keep on reading for the mechanical changes.

Leaderboards with More Rewards and 7 Day Accolades

Okay so these are global. Meaning its every kingdom. So don’t set your hopes high on the top rewards unless you’re a top player. But the rest aren’t so bad!

You didn’t get them before so quit bitching and just take all the free shit you can get with minimal gold investment. ♡

Only the last three give rewards.

Individual Kills – Defense and Invasion

Alliance Invasion Kills – so being in a top KVK alliance who invades can pay off.

Individual Invasion Kills – speaks for itself.

The Accolades for Top 3 in Individual Invasion Kills. Pretty bleh for the investment you’ll have to get them.

Changes in Mechanics

After the images I outline just the changes to this event and explain their impact.

The time for the Excalibur Invasion will be adjusted for each round.

No idea. Honestly. Not sure if this means each round is shorter or longer than the previous. If I had to guess performance in previous rounds in regards to your Avalon affect the next round. Will defending mean your Avalon is open longer or shorter the following round?

Invading Lords cannot be attacked outside the Black Forest, but they can still be scouted or affected by spells.

This one is obvious. This means you can take people along unbubbled in an Invasion to help stack buildings. You can turn off scout notifications and spells who cares.

This also means you are open to invasion if a Kingdom has more active and unified players. And they could win on troop power and sheer will (and gold) over a single castle with beefy stats.

The longer one of Avalon’s Towers is occupied by a rival Alliance, the more often it will attack the central Isle of Avalon.

I don’t have specifics on how the timing changes but I’ll test this and report back on that as they are known. This means that towers will fire faster the longer they are occupied by enemies.

When the same Alliance is occupying two or more buildings in a Kingdom’s Avalon during an Invasion, the Alliance troops garrisoned there will gain benefits according to the number of buildings occupied and length of occupation.

This applies nerfed conquest-like buffs to garrisoned troops the longer they stay in place. Adding a third, fourth, and fifth building increases these buffs. So if you have a large team and five strong players you can mega everything and hope for the best.

When no invaders have occupied Avalon in a Kingdom and that Kingdom’s King is occupying Avalon in another Kingdom, Avalon will be protected by special Invasion Protection.

We all know there is no king until the throne is won, but here there is a reference to the king specifically. One would presume the last king on the list must hold another Avalon before theirs is taken to activate this protection.

When a Lord defeats Invaders to retake Avalon for his or her own Kingdom, Invasion Protection will be opened over Avalon.

So. No longer must you sit there waiting for reinforcements to arrive praying you aren’t speed hit. This is advantageous to defenders. Not so much for invaders.

Lords occupying a building in Avalon can apply speedups to other Alliance members sending marches to tha building.

Finally. This acts just like speeding troops to a rally.

If a Peace Shield opens over a Kingdom, it will end the Invasion Protection cast over Avalon and its buildings.

This point has several viewpoints. Originally it was thought that this applied to bubbles that were activated on strongholds however the way it is worded makes it appear that this is in regards to Avalon.

Meaning if you invade another Kingdom and get a special shield on your Avalon then once the invasion is over and you win that throne the bubble on your Avalon will fall.

When Avalon or one of its Towers has Invasion Protection, only Lords from that Kingdom can attack or occupy it. Lords from other Kingdoms cannot occupy it.

This means if you are retaking Avalon from an invasion army that you killed in your throne or successfully conquered another throne The invasion protection bubble does not prevent anyone from your Kingdom from garrisoning that building.

Cool Addition – Scout Spam Be Gone

What it All Means

Sorry you’re not gonna get any strategy from me and if you are interested in how all of this applies and what 207 is going to do with it go ahead and follow my YouTube.

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Conquest – Beginner’s Guide

We’re running conquest for the first time in BAR in 207 and I’m writing this post for them.  Of course others can gain some beginner help too!  I’m not going to go deep or outline details.  This is just a general guide to get you started.

How to Get Points

  • You accumulate points by defending ore at home or gathering ore in another kingdom.
  • The more ore you possess the faster you gain points.  It is vital to grab ore asap – the leader after 24 hours usually takes #1.
  • When you are gathering ore one troop or a march will gain the same amount of ore – what you gather per minute depends on your points and how much ore is in the building.
  • When defending ore points are distributed based on ore possessed and distributed among those who are defending a building – based on troop power they send.  So a t10 player can gain more points than a t9 if both send the same number of troops when defending or gathering in the same building.

Defending Ore

  • Do NOT garrison your troops.  Tap on “Clarent Ore Details” then “Send Troops”
    Clarent Ore
    Send Troops
  • You cannot defend or recapture alliance buildings while BUBBLED.
  • You can bubble AFTER sending your troops to the alliance building.
  • If you have 100k ore or LESS in an alliance building you will gain a significant boost to your stats when defending ore in that building.
  • If you have MORE than 100k ore the attacker gains a significant boost in that building.

Gathering Ore

If you are 80 million power or less – GOOD NEWS.  You are a gathering machine!  If you can clear your stronghold with 5 marches you can gather all the ore you want – unless your marches in buildings are killed – without losing your troops.

  • Select the alliance building with the most ore.
  • Send your march to plunder.
  • Rally out your remaining troops – do 1 hour rallies.

It is important to note that you should NEVER join a rally while participating in conquest unless it is announced as a rally.

You will have a TON of rally spam.  Just ignore it.  Delete.  Move on.

  • ONE troop will gather the same amount of ore as a full march.  The amount of ore each building will provide per minute is based upon the amount of ore within the building.  It CHANGES.
  • If more than one march enters a building to gather – the same amount of ore will be collected.  The points from this gathering is distributed based on troop POWER.  So send your t10s if you’re looking for a point boost.
  • If the building you enter has over 100k ore you have a boost advantage.  It can be easy to defend against bigger natural boosts this way.

That Is It

Really.  That is all there is to this event.  Sure there are strategies and such – but that isn’t the point of this post.

Questions?

Drop a comment – or mail Purls, Game, or Dew in game.