Crafting Ancient Avalon Artifacts 4.9.0

In the days of old, Avalon was protected by enchanted tools drawn from the order of the cosmos. How to build artifacts!

In the days of old, Avalon was protected by enchanted tools drawn from the order of the cosmos. Those ancient Artifacts have been long lost.
Ancient Artifacts

In the days of old, Avalon was protected by enchanted tools drawn from the order of the cosmos. Those ancient Artifacts have been long lost.

There is a new statue replacing the waterfall in your city.  Clicking on her will reveal new options for stats.  Since I reviewed this in beta we were provided a lot of free materials to test the new feature and as you can see below I have activated a few Avalon Artifacts.  Yes, those are maxed artifacts and max stats per.  On a stronghold 17.  

Avalon Artifacts King of Avalon
Avalon Artifacts

Activating a Tome – Base Stats

Before you can craft an artifact, you get to choose a Green, Blue, or Purple Tome as your starter.  These cost Holy Dust.  Holy Dust is consumed forever when making a Tome.  You cannot dismantle it to get your dust back.  

Once you activate a Tome you can craft as many artifacts as you want from it!  Think of it like selecting your building plans and then constructing.  A new concept for KOA.  You can craft four types of artifacts twice.  So each tomb will make two artifacts. 

Artifacts use Lake Gravel and Enchanted Mist when enhanced but to make the artifact you only need gravel.  Stock up on that and dust to get started. 

The Tome will always be with you.  So choose wisely before selecting your grade.

Activate Green Tome King of Avalon
Green Tomes CANNOT be Upgraded
Activate Blue Tome King of Avalon
Blue Tomes CANNOT be Upgraded
Activate Purple Tomb King of Avalon
Purple Tomes CAN BE Upgraded.  From Purple to Orange to Gold
This is the best bang for your buck if you can manage it.  Better to upgrade purple over time than waste dust.  Depends on your spending situation or your patience to grind.  

Crafting Artifacts

Well, it is beta after all so of course I selected purple to start.  I had enough materials to make the two max level artifacts I showed originally.  

Avalon Artifact Crafting King of Avalon
Avalon Artifact Crafting

About Ancient Artifacts

Pack Strategy

Well if you’re going all in the best way is to acquire the mats via Lucky Shot.  Per my sources this requires approximately 130 coins to get the gravel for purple crafting.  You just have to reset the board a few times and use 1 coin every reset.

Lucky Shot Board for Artifact Mats
1 shot per to get 10 Gravel or 18 Mist
Swap up the Gravel/Mist for first shot or go for gravel only to get purple artifacts crafted.
Lucky Shot Board for Tome Mats
4 shots approximately to get 8 Dust
Don’t go past 10 coins if farming Dust

I’ve cleared one board – it went exactly in order left to right top to bottom.  

Avalon Artifacts 4.9.0 Beta

Avalon Artifacts 4.9.0 Beta: It is not live yet but I snagged these snips in anticipation. What could this be?  

New Features:
Avalon Artifacts, Demonic Siege Event, & Limit Lord Target Event
New Features:
Avalon Artifacts, Demonic Siege Event, & Limit Lord Target Event

Avalon Artifacts

It seems the below are materials to make something. Sounds like a relic?  Maybe a common personal one?

Holy Dust

Holy Dust: Enchanted power needed to craft Avalon Artifacts
Holy Dust: Enchanted power needed to craft Avalon Artifacts

Enchanted Mist

Enchanted Mist: Water drawn from the morning mist over Lake Avalon
Enchanted Mist: Water drawn from the morning mist over Lake Avalon

Lake Gravel

Lake Gravel: Small, ancient gravel from the bottom of Lake Avalon
Lake Gravel: Small, ancient gravel from the bottom of Lake Avalon

Join the Beta Tester Discord run by KoA.

4.7.1 Garrison Boosts

4.7.1 Garrison Boosts

These are applied based on the stats of lords who garrison a building 20 minutes after that building is first occupied and held by the same alliance. Two buildings are required when invading to acquire this boost. Presumably only the throne is required while defending. However our throne was at 23 minutes 45 seconds and never had Level 1 benefits – we skipped straight to Level 2 when North tower had been occupied 20 mins and this increased one level each time another building hit the 20 minute occupation mark. Therefore without further testing (or confirmation from others) I cannot advise if defense requires two buildings like invasion.

So. How is that useful? Well now a weaker castle can mega to the stats of a stronger and then that stronger castle is free to boot people out of buildings. It offers flexibility in defense and invasion.

You can predict these stats before and plan accordingly. If you do that sort of thing for KVK.

  • Garrison boosts start at level one and ends at level five. One level per available building.
  • It doesn’t matter who activated it as long as the building(s) involved have been occupied by the same alliance for twenty minutes.
  • Everyone gets a unique buff based on the % boost provided by the garrison boost level.
  • A mega will apply the leader’s stats with boost to all.
  • There is a blue bar under each building that fills up as a new garrison boost is activated. It is filled up in fifths.
  • To gain the benefit on all five buildings you must occupy all five buildings.

If you can stack and mega five buildings at home you can theoretically stack all five and mega in another kingdom. With a bit of strategy and teamwork. And you want to do this before they gain garrison boosts if you intend to limit losses.

Garrison Boosts by Level

These numbers are accurate and backed by battle reports and images of each garrison boost level. The math is easy. You divide the boost added by the base stats to get a %. Just math. If you have a report at a known garrison level and base stats or the boosted amount you can do this math yourself to confirm.

Level 1 – 5% (assumed per known sequence below)

Level 2 – 7% (assumed per known sequence below)

Level 3 – 9% (fact; mathed it)

Level 4 – 11% (fact; mathed it)

Level 5 – 13% (fact; mathed it)

Invasion Rallies

♡ this group of ladies. They are amazing.

I have never tried to do a rally outside the forest when invading so I don’t know if this is new but it is worth noting. This means that no matter what a castle must be in the forest to mega or rally a building. So not everyone can hide on the forest edge.

I have also recieved confirmation that this does not apply to stronghold rallies and may only apply to buildings. Further testing is needed to verify if this is a bug when people cannot do a rally or if it is a bug when one can. I only thought to test for this during the event because I heard that others were having issues with rallies as well.

Tower Zapping Change in Frequency

So this has not changed as much as we thought. If anything it is highly favorable if you are the one who is being zapped. It starts at ten minutes and is never shorter than four minutes. It still only zaps 1% troop power per. I do not have the data on when it gains frequency but this is more than we knew before. I will test this further when we get zapped or can zap another.

Individual Garrison Points

These have a cap that is unique to stronghold level. No one in our kingdom, except our 40, made it past the third set of rewards.

Points are not collected (right now) until you pull from a building. I don’t know if this is intentional or a bug. We experienced many when conquest was released and hopefully this is just that. Otherwise you have to guess when that cap is reached (or experiment by pulling). It seems they accrue rather fast and we had people pulling so others could send for points in the second half of the event.

screenshot_20180817-184501_king-of-avalon1877563559370887262.jpg

Match Up Theory

So this has nothing to do with the new KVK. This is my theory on how match ups are done based on what I’ve seen for my matches as well as those of others. Doesn’t mean it is true but it is nice brain-candy to ponder.

There are three kingdoms in a match. Usually two of the kingdoms are equal – stats/troops/stronghold and they progress at a similar pace. There are variances but they are as close to equal as you can get. So what about that third one? I call this one the wildcard. Why? Because they are unpredictable and when matched with a more powerful kingdom they can usually hold their own or even invade successfully.

You will notice that some kingdoms will match with one another again and again. I believe this is due to the equal-ness of them. Then you have this one kingdom, 207 for example (and I know others), who are habitually the underdog yet progress up as though it is nothing. We invaded last KVK match – twice – over a kingdom that not only had better stats but more players with them. We won both times and made friends ❤ you 87!

Why? Because when you work together you can do amazing things. I think the match engine expects wildcards and labels them as such – doesn’t mean they will forever be one but while they are their matches are a bit more difficult than anticipated. This all started for us when we started conquering two kingdoms for three rounds in a row – most notably k64 and k394. We were equally matched with one and the other was the underdog – wildcard. After three rounds with them our matching changed drastically.

We had always though how well we did factored into the next match. So we kept trying to manipulate the system. Only taking one throne or taking none. It never seemed to work. We even took a holiday from KVK and told 218 they could have our kingdom uncontested – after a very bloody round – if they would only delay conquering so that the rebuild buff was also delayed. So that was two rounds no throne – then the anniversary conquest event and we bartered with k218 to defend our throne in exchange for helping them with towers in the final round as they went to invade the other kingdom.

We still got matched with beasts.

Let me show you our last couple of matches – those I’ve documented on my blog or YouTube.

kvk
  • Blue = Successful Invasion (light color means we played around with them)
  • Green = Allies
  • Orange = Failed Defense (on us from them)
  • White = Successful Defense (but white might have tossed us around a bit first)

I cannot recall the last time we were matched with someone weaker than us.

Either they are a solo beast without a care on power loss or a bunch people who could prevail but fail to unify. I think that is what makes us unique and a “wildcard”. We are unified with the backing of the entire kingdom. We had more castles than we could use this round – and we stacked everything to max. Perhaps this is why we ended up as #4 in alliance power globally.

KVK Update 4.7.1

We moved our hive. It was time. We have been in our spot over a year now. First as BAR then as KVK.

We wanted to be on the forest edge. Dew the Builder went to work and planned it all out.

This is us maybe an hour after we decided on fort position. Perhaps the easiest move to date.

In other news. Excalibur Invasion aka KVK is changing! I will post videos on the new content soon but before the event starts I want to review the update and what it means.

KVK Rewards

The Royal Packages have a new addition.

King Talents

The first five are the same old stuff. The last seven are new. They aren’t cheap so save them when kingdom buffs or gold event occurs. Coordinate with the kindom for maximum effect.

Individual Rewards

Yes! Just for holding a tower or Avalon you get points just as you would in Conquest.

You can also score points by killing. Finally something to help revitalize unity and growth. Keep on reading for the mechanical changes.

Leaderboards with More Rewards and 7 Day Accolades

Okay so these are global. Meaning its every kingdom. So don’t set your hopes high on the top rewards unless you’re a top player. But the rest aren’t so bad!

You didn’t get them before so quit bitching and just take all the free shit you can get with minimal gold investment. ♡

Only the last three give rewards.

Individual Kills – Defense and Invasion

Alliance Invasion Kills – so being in a top KVK alliance who invades can pay off.

Individual Invasion Kills – speaks for itself.

The Accolades for Top 3 in Individual Invasion Kills. Pretty bleh for the investment you’ll have to get them.

Changes in Mechanics

After the images I outline just the changes to this event and explain their impact.

The time for the Excalibur Invasion will be adjusted for each round.

No idea. Honestly. Not sure if this means each round is shorter or longer than the previous. If I had to guess performance in previous rounds in regards to your Avalon affect the next round. Will defending mean your Avalon is open longer or shorter the following round?

Invading Lords cannot be attacked outside the Black Forest, but they can still be scouted or affected by spells.

This one is obvious. This means you can take people along unbubbled in an Invasion to help stack buildings. You can turn off scout notifications and spells who cares.

This also means you are open to invasion if a Kingdom has more active and unified players. And they could win on troop power and sheer will (and gold) over a single castle with beefy stats.

The longer one of Avalon’s Towers is occupied by a rival Alliance, the more often it will attack the central Isle of Avalon.

I don’t have specifics on how the timing changes but I’ll test this and report back on that as they are known. This means that towers will fire faster the longer they are occupied by enemies.

When the same Alliance is occupying two or more buildings in a Kingdom’s Avalon during an Invasion, the Alliance troops garrisoned there will gain benefits according to the number of buildings occupied and length of occupation.

This applies nerfed conquest-like buffs to garrisoned troops the longer they stay in place. Adding a third, fourth, and fifth building increases these buffs. So if you have a large team and five strong players you can mega everything and hope for the best.

When no invaders have occupied Avalon in a Kingdom and that Kingdom’s King is occupying Avalon in another Kingdom, Avalon will be protected by special Invasion Protection.

We all know there is no king until the throne is won, but here there is a reference to the king specifically. One would presume the last king on the list must hold another Avalon before theirs is taken to activate this protection.

When a Lord defeats Invaders to retake Avalon for his or her own Kingdom, Invasion Protection will be opened over Avalon.

So. No longer must you sit there waiting for reinforcements to arrive praying you aren’t speed hit. This is advantageous to defenders. Not so much for invaders.

Lords occupying a building in Avalon can apply speedups to other Alliance members sending marches to tha building.

Finally. This acts just like speeding troops to a rally.

If a Peace Shield opens over a Kingdom, it will end the Invasion Protection cast over Avalon and its buildings.

This point has several viewpoints. Originally it was thought that this applied to bubbles that were activated on strongholds however the way it is worded makes it appear that this is in regards to Avalon.

Meaning if you invade another Kingdom and get a special shield on your Avalon then once the invasion is over and you win that throne the bubble on your Avalon will fall.

When Avalon or one of its Towers has Invasion Protection, only Lords from that Kingdom can attack or occupy it. Lords from other Kingdoms cannot occupy it.

This means if you are retaking Avalon from an invasion army that you killed in your throne or successfully conquered another throne The invasion protection bubble does not prevent anyone from your Kingdom from garrisoning that building.

Cool Addition – Scout Spam Be Gone

What it All Means

Sorry you’re not gonna get any strategy from me and if you are interested in how all of this applies and what 207 is going to do with it go ahead and follow my YouTube.

Spreadsheet Updated!!!

SPREADSHEET UPDATED I have created an external database so you always get the updated data for new buildings and troops.  I’ve also added a few features I think you’ll really enjoy!

DISCLAIMER: I take zero responsibility for user error. If you mess up a formula you’re on your own. No I’m not fixing it – download a new copy and start over.

INSTRUCTIONS: Before I give you the link, you should review the below so you know how to save your own copy AND how to connect the database.

  • DATABASE: This is a new feature that connects your sheet to an external database that I manage for King of Avalon.  So if they add Stronghold 41 the data will magically appear on your copy.
  • SAVE A COPY: You cannot edit the template. Save a copy!  Use Google Sheets – all data is synced to your Google account and you can access your sheet via any device or computer.

VIEW SHEET BY CLICKING HERE

Creating New Farm

What if I told you that in less than five minutes you could level a brand new account to Lord 10, Dragon 23, and Dragon Spirit 18?  Without opening your pocketbook.  

You’d laugh; however I discovered this while creating spies for KVK.  I started two in 207 an hour before the new match started.  I always do so it is quicker to port over and review leaderboards.

However before I left each farm joined KVK to gain 200g for free and also collected all the kingdom quest rewards because why not?

Here is what I learned.  You can collect kingdom quest rewards in multiple kingdoms.  Up to 3 times on a brand new account.  Yes, I know you only get 2 beginner ports so how?

Well 3 times requires you start the farm on an accountless device.  Why?  So you can collect the rewards in the newest kingdom – hoping they aren’t that new and have completed the kingdom quest.  Collect rewards.  Join 2nd kingdom.  Collect rewards.  Join your home kingdom.  Collect rewards.

New farm – instant easy leveling to boost it without toiling over barbs.  Even if you collected just two – and started in your home kingdom, ported to another, and back home, you’d still get to Lord 9, Dragon 21, and Dragon Spirit 17.  Still not a bad deal

♡ 207

Spreadsheet Update!

My spreadsheet has been *slightly* updated.  As in I removed the Research and Pack tabs – they had a purpose long ago but I long since abandoned that project.  They were useless unless you wanted to reference data before Combat 2 and packs were updated.

What I did do is finally put the math that has been swimming around in my head since Thanksgiving down in formulas.  Meaning the # of troops to send is based directly on the damage it does.

Does it work?  I’d like to think so .. I’ve always done very well on Golem with my math.  In fact I may have done even better than I thought just “winging” it.  The percentages that my math determined are not very far from the defaults with the exception of infantry and siege.  I also left the top percentage on which troops to send by “tier” as-is.  It has always served me well…

Yes, I’m finally going to revisit siege for golem.  I really hope this new update will be as we hope and have no health and last the full 24 hours.  I’d like to maximize my xp and not have to pull over on the drive home to ensure I can get in the game and port before he is dead.

You won’t find a link in this post – go to the navigation menu and click My ♡ Spreadsheet!!

Anyways.  Goal is to do maximum damage on golem.  I’m going to compare my math to someone else’s and see who is going down the right path.  I don’t know how they came up with their totals so we shall see.

If you use my new formulas for golem let me know how it compares to my last setup…